Chaosforge Forum

  • April 16, 2024, 09:38
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [COMPO#2|20] [H|99%|YAWP] compo #2 entry - first attEm!F$2% ERROR  (Read 4022 times)

Midnight

  • Badge Hunter
  • Elder
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 43
  • Lost Soul
    • View Profile

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 KAne Lincoln, level 13 Human Private Scout,
 defeated the Cyberdemon on level 25 of the Phobos base.
 He survived 114047 turns and scored 200403 points.
 He played for 2 hours, 14 minutes and 1 second.
 He wasn't afraid to be hurt plenty.

 He killed 924 out of 928 hellspawn. (99%)
 He was a real killing machine...

 The world crashed on him once.
 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 9
  Levels completed : 8

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  UAC Star (silver cluster)
  Grim Reaper's Badge
  Explorer Badge
  Cyberdemon's Head
  Hell Arena Key
  Hell Champion Medal
  Reaper Gold Badge
  UAC Silver Badge
  Gatekeeper Bronze Badge
  Gatekeeper Silver Badge
  Longinus Gold Badge
  Technician Bronze Badge
  UAC Bronze Badge
  Armorer Bronze Badge
  Reaper Silver Badge
  Arachno Bronze Badge
  Skull Bronze Badge
  Reaper Bronze Badge
  Arena Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #......................................................###.
  #.....................##...............................###.
  #....................###..###..........................###.
  #........###.........###..###..............................
  #........###..............###..............................
  #........#.............................................#...
  #..............................................###....##...
  #........................................#.....###....##...
  #.......##...............................#.....###.........
  #.......#............X.....................................
  #...........|..............................................
  #..........................................................
  #...................................###..................##
  #...................................###..................#>
  #...................................###..................##
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 60/60   Experience 76196/13
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Hellrunner       (Level 3)
    Brute            (Level 4)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Blademaster      (Level 1)

  HR->HR->DM->Bru->Bru->Ber->Bru->MBm->Int->Int->Iro->HR->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (100%)
    [b] [ Weapon     ]   modified BFG 9000 (11d8) [20/100] (P1)
    [c] [ Boots      ]   phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   Azrael's Scythe (9d9)

-- Inventory -------------------------------------------------

    [a]   tactical shotgun (8d3) [6/6]
    [b]   modified rocket launcher (6d7) [1/1] (P1)
    [c]   shotgun shell (x5)
    [d]   rocket (x10)
    [e]   rocket (x10)
    [f]   rocket
    [i]   power cell (x25)
    [j]   small med-pack
    [k]   large med-pack
    [l]   large med-pack
    [m]   large med-pack
    [n]   large med-pack
    [o]   large med-pack
    [p]   homing phase device
    [q]   homing phase device
    [r]   blood skull
    [s]   Arena Master's Staff
    [t]   power battery (x40)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    113 former humans
    98 former sergeants
    30 former captains
    100 imps
    110 demons
    243 lost souls
    45 cacodemons
    31 barons of hell
    1 Cyberdemon
    29 hell knights
    48 arachnotrons
    12 former commandos
    1 Angel of Death
    18 pain elementals
    13 arch-viles
    15 mancubi
    12 revenants
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 5 he assembled a tactical boots!
  On level 8 he assembled a ballistic armor!
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical shotgun!
  On level 13 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  On level 16 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 17 he assembled a ballistic armor!
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 19 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  He overloaded a nuclear plasma rifle on level 21!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  He overloaded a nuclear BFG 9000 on level 23!
  On level 23 he entered the Lava Pits.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You dodge! You hear an explosion!
 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 You dodge! You hear an explosion!
 You reload the BFG 9000 with power cell. The Cyberdemon reloads his rocket
 launcher.
 You dodge!
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 You dodge! You hear an explosion!
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

  He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------

(please ignore the improper capitalization of the char's name)

Mission statement was simple - a HMP 100% conqueror with as many side achievements as possible, excluding any speedrun ones (not really my cup of tea). To this end, I chose a melee scout build - for an easier time in UC, as well as a chance at Hell arena medal and Cybie's head (due to Dodgemaster).

The run opened with an extremely suspicious show of RNG generosity - not one but two vaults (demon-filled) spawned on the
first floor. In general, normal floors didn't give me too much hassle due to free intuition traits + copious amount of shotgunning, 
so I'll only stop on special levels.

Arena: Scout with HR and DM can ace it without any problem, so it's practically 2 free badges from the get go. However, clearing arena brings trouble later, at the Chained Court.

CC: scouts and technicians will have trouble here, both because of the decreased powerup time and reduced health total. Plus new vile AI means getting into melee range is problematic, so the best bet is to grab two zerks, rush leftwards and apply rockets to viles until they are very, very dead. Thankfully, I had a nice set of dualist armor to help me with this fight, plus I stockpiled some resources, so eventually I was victorious.

Armory: pretty easy if you have full health (or a spare envirosuit to grab the megasphere), and a nice place to restock on ammo and armor. Getting shambler's head, on the other hand, is problematic due to former seargents lurking in doorways, plus killing shambler himself w/o taking damage is a job for a specialized build. No heads for me here, I'm afraid. On the brighter side, shambler hunting is easier for melee chars (he's less likely to teleport away and regenerate), so no problems here.

Halls of Carnage: nothing to write about - even with the lava flow this level is the easiest of them all.

Hellgate: again nothing special - I used some rockets to prevent the ambush, than wiped out bruisers with my shotgun.

UC: clearing UC is always fun, and this run was no exception - plus I grabbed a megasphere prior to entering so there was no chance to fail here. Kill AoD, take Scythe, place my chainsaw to rest on top of the ruins. On a side not, Scythe is apparently worse than the Spear, even with buffed damage - you get no Angelic set bonus, but oh well.

City of Skulls: getting it to spawn was a stroke of luck. Clearing it was no problem either - although I didn't risk it and just used rockets to deal with the first wave 1 at a time. Second wave gave me no trouble, and I received two hatred and one blood skull as a reward."Ho ho ho" I thought, "Mort will be FUN".

Spider Lair: As I learned from past experience, RIP AND TEAR tactic does not fly here - even with numerous TAN and Iro levels a marine would be torn to shreds by a constant plasma stream. But I was playing a scout, and scouts are sneaky. Int2 + shotgun and an instakill melee attack made this place surprisingly easy. Hide behind the walls, lure arachs out of LOS to your general position, wait till they go around the corner than greet them with a scythe to the face. Rinse, repeat. (Side note - do spiders have asses to kick?) 

Mort: Before entering Mort I found ANOTHER Blood Skull, so you can imagine what my chances of failure were. I also entered with 'bout 10 turns of invincibility. Viles cried tears of blood, but it did stray my hand - I never even used my BFG.

Lava Pits: Here comes the pain. Up to this point, I had a 100% killrate. I also had 3 envirosuits ready to tackle the Pits. So when I arrived I took my time, using a combination of BFG fire and clairvoyant shotgun cheapness to mop up R's and M's and generally having a good time when it came.

CRASH. Yup, that's what happened. Normally it wouldn't be such a catastrophic loss - the game is nice enough save your char and deposit him on the same Dlvl you were on. In this context though, I lost several badges - I used up all my envirosuits, so I could not attempt Lava Pits again (No Lava bronze and Conqueror), and those monsters that remained in the Pits counted against my killrate (no Prejudice and Veteran badges).

So after reloading a took my frustration out on some viles that happened to spawn nearby and pressed on. I also got lucky - level 9 of Phobos hell turned out to be an arach cave, which gave me enough cells to kill Cybie in ranged combat without taking damage - so at least I grabbed another badge.

All in all, it was a rather enjoyable run, and it was a success - at least in morale terms.   

   
« Last Edit: September 04, 2011, 03:40 by Midnight »
Logged

alver

  • Elder
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 50
  • Lost Soul
    • View Profile
Re: [COMPO#2|20] [H|99%|YAWP] compo #2 entry - first attEm!F$2% ERROR
« Reply #1 on: September 03, 2011, 17:00 »

...what loss?
Logged

MaiZure

  • Marketing/PR Ops Lead
  • Greater Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 827
  • Retired 1-Star General (.993)
    • View Profile
    • Project repository
Re: [COMPO#2|20] [H|99%|YAWP] compo #2 entry - first attEm!F$2% ERROR
« Reply #2 on: September 03, 2011, 17:16 »

...what loss?

The loss of having this mortem possibly not count in the competition because of the game crash.
I don't see a problem with this mortem though counting though but then I'm not a judge here.
It's not mentioned in the rules and the crash wasn't your fault.

Impressive badge collection too!
Logged
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: [COMPO#2|20] [H|99%|YAWP] compo #2 entry - first attEm!F$2% ERROR
« Reply #3 on: September 04, 2011, 00:22 »

I think the crash robbed him from explorer?

Gratz anyway - the mortem's valid :)
Logged
at your service,
Kornel Kisielewicz

Midnight

  • Badge Hunter
  • Elder
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 43
  • Lost Soul
    • View Profile
Re: [COMPO#2|20] [H|99%|YAWP] compo #2 entry - first attEm!F$2% ERROR
« Reply #4 on: September 04, 2011, 01:30 »

That's a relief.

The crash ocurred in the middle of the lava pits, when I have already used up all my envirosuits. So no Lava pits for me, then. It also screwed up my killcount (hence %99). This took away at least 5 badges.
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: [COMPO#2|20] [H|99%|YAWP] compo #2 entry - first attEm!F$2% ERROR
« Reply #5 on: September 04, 2011, 01:49 »

Do you have your error.log? The crash should be reported!
Logged
at your service,
Kornel Kisielewicz

Midnight

  • Badge Hunter
  • Elder
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 43
  • Lost Soul
    • View Profile
Re: [COMPO#2|20] [H|99%|YAWP] compo #2 entry - first attEm!F$2% ERROR
« Reply #6 on: September 04, 2011, 02:15 »

Posted in the bug thread.
Logged
Pages: [1]