DoomRL > Modding
DoomRL 0.9.9.4 MOD : Simple. Dead Simple.
Malek Deneith:
Being the one who was the last to muck around with default soundbinds I'd like to confirm it that, indeed Arachnotrons don't have their own pain sound. In fact a few other Doom mobs use demon pain sound, for example Cacodemons do from what I remember.
Elephant:
It worked fine a few times, then crashed, and worked fine after that.
Here's the error log.
--- Code: -------------------------------------------------------------------------
Timestamp : 5.9.2011 18:02:37
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $0044A166 :
EFOpenError : Unable to open file "modules\simple.wad"
$0044A166
$0046A635 TVCDATASTREAM__CREATE, line 258 of d:/Projects/fpcvalkyrie/src/vdf.pas
$00469D47 TVDATAFILE__GETFILE, line 165 of d:/Projects/fpcvalkyrie/src/vdf.pas
$0042F6B9 TLUA__LOADSTREAM, line 242 of d:/Projects/fpcvalkyrie/src/vlua.pas
$00443AE3 TDOOMLUA__LOADMODULE, line 553 of src/doomlua.pas
$0041F8C6 TDOOM__RUNSINGLE, line 762 of src/doombase.pas
$0041E3DA TDOOM__RUN, line 402 of src/doombase.pas
$004022CA main, line 91 of src/doomrl.pas
----------------------------------------------------------------------
--- End code ---
Crashed just after selecting trait.
The hidden BFG made it pretty easy, but it was still fun.
Orbiplanax:
Funny Doom 2 port and a good wordplay too. The item placement was also quite similar if I recall correctly.
Would be interesting to see a mod including every original Doom 2 map, though some would be just ridiculous, especially on higher difficulties. (Cyberdemon on O´ of Destruction anyone?)
Map size, format and height are probably the biggest hindrances. Keys could be emulated by levers opening the appropriated doors. It probably isnt such a good idea. (And I am pretty sure this suggested before, several times already)
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