DoomRL > Modding

DoomRL 0.9.9.4 MOD : Simple. Dead Simple.

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Malek Deneith:
Being the one who was the last to muck around with default soundbinds I'd like to confirm it that, indeed Arachnotrons don't have their own pain sound. In fact a few other Doom mobs use demon pain sound, for example Cacodemons do from what I remember.

Elephant:
It worked fine a few times, then crashed, and worked fine after that.

Here's the error log.

--- Code: -------------------------------------------------------------------------
Timestamp   : 5.9.2011 18:02:37
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0044A166 :
EFOpenError : Unable to open file "modules\simple.wad"
  $0044A166
  $0046A635  TVCDATASTREAM__CREATE,  line 258 of d:/Projects/fpcvalkyrie/src/vdf.pas
  $00469D47  TVDATAFILE__GETFILE,  line 165 of d:/Projects/fpcvalkyrie/src/vdf.pas
  $0042F6B9  TLUA__LOADSTREAM,  line 242 of d:/Projects/fpcvalkyrie/src/vlua.pas
  $00443AE3  TDOOMLUA__LOADMODULE,  line 553 of src/doomlua.pas
  $0041F8C6  TDOOM__RUNSINGLE,  line 762 of src/doombase.pas
  $0041E3DA  TDOOM__RUN,  line 402 of src/doombase.pas
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------

--- End code ---
Crashed just after selecting trait.

The hidden BFG made it pretty easy, but it was still fun.

Orbiplanax:
Funny Doom 2 port and a good wordplay too. The item placement was also quite similar if I recall correctly.

Would be interesting to see a mod including every original Doom 2 map, though some would be just ridiculous, especially on higher difficulties. (Cyberdemon on O´ of Destruction anyone?)
Map size, format and height are probably the biggest hindrances. Keys could be emulated by levers opening the appropriated doors. It probably isnt such a good idea. (And I am pretty sure this suggested before, several times already)

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