DRL > Discussion
Bullet Dance questions
gunofdis:
Seems like ignoring MBD and just taking Fin would work better in normal games. Taking 2 points in Fin gets you .34 seconds per shot or .68 for 2, just a hair less than the .74 seconds you figured for TH1 + MBD for the same amount of traits. Also only slightly slower for 3 shots (1.02 vs .96) than taking the third point.
action52:
Looks to me like this is a build where you are trading off a somewhat tougher early and mid-game to make yourself ultra-powerful in the late game.
Of course, there are things you can do to help your own survivability. SoB/TH will give you some good rapidfire options while you're waiting to get your pistols powered up. You can get yourself Badass, and even a level or two of TaN.
I think the key to this master trait's usefulness is being able to take advantage of its powers at the high levels. So it's probably not worth using on the lower difficulties, where your EXP levels don't get as high. It also probably is the trait that suffers most when you can't supplement it with other weapons. So if you're playing Angel of Marksmanship on HNTR, this would probably be a poor choice for your master trait. But if you're playing, say, an Ao100 game where "late game" is most of what you'll be playing, this trait becomes a lot more attractive.
Ammo usage would be an issue, but if you were careful about conserving bullets it seems workable. And yes, you'd probably want to save the second level of TH until after you've maxed out your firing speed. You might even want to put off Bullet Dance until the very end, playing most of the game with rapidfire weapons and defensive traits, upgrading to a more powerful pistol build at the end.
I mean, with SoG5, SoB5, Fin3, and TH2 the amount of damage potential is insane. And on top of that if you managed to get dual blasters, tricked out triple tech and double power mods... I'm not going to do the math, but I imagine you could probably take out a Cyberdemon in less than 2 seconds.
Man, this is making me want to try this setup right now! After my current run maybe I'll try it in a HMP or UV Ao100 game.
gunofdis:
3.1 seconds on N!, assuming no misses. Except that you're well into the range where you're shooting faster than blasters can keep up and thus have to go hide behind a wall fairly frequently. You need absolutely every drop of speed you can get in order to bottom out the time.
Navigation
[0] Message Index
[*] Previous page
Go to full version