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Author Topic: [0.9.9.4] ..An unhalted exception? (Yipe!)  (Read 3594 times)

Bloax

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[0.9.9.4] ..An unhalted exception? (Yipe!)
« on: September 09, 2011, 10:06 »

I was just playing as per usual, (with a bit of save-cheating because I suck), just killed the last nasty caco - and...

*Poof*

This appears:

http://i.imgur.com/7QAoj.png

Got any ideas what this may be? (And yes, I do lack the patience to start over 666 times to get later into the game. Though I've only died about once this run. *Phew!*)
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Re: [0.9.9.4] ..An unhalted exception? (Yipe!)
« Reply #1 on: September 09, 2011, 10:17 »

As an FYI for bug reporters that can provide error.log information, it is standard to simply use code tags and dump the log into the post. For example:

Code: [Select]
----------------------------------------------------------------------
Timestamp   : 9/9/2011 17:47:04
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 9/9/2011 17:47:07
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $004810AD :
Exception : cannot resume non-suspended coroutine
  $004810AD  TLUACONFIG__RESUME,  line 107 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $00488609  TPLAYER__AICONTROL,  line 1083 of src/dfplayer.pas
  $0049DE07  TBEING__ACTION,  line 649 of src/dfbeing.pas
  $0049DF6C  TBEING__CALL,  line 675 of src/dfbeing.pas
  $0041E70A  TDOOM__RUN,  line 444 of src/doombase.pas
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------


This makes it easier not only for readers (since we don't need to hassle with downloading the file) but posters can just copy-paste text from the log here, which should be easier than attaching the file to the post. I'm not picking on you specifically, I've just been seeing a few people do this and wanted to let everyone know how the typical procedure goes.

I KNOW I've seen this kind of error somewhere, but I can't say I have any clue as to what the problem could have been. vluaconfig.pas points to your config files, so there may be some kind of oddity in there if you've been messing with them at all.

Also, welcome to the forums!
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Bloax

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Re: [0.9.9.4] ..An unhalted exception? (Yipe!)
« Reply #2 on: September 09, 2011, 10:48 »

As an FYI for bug reporters that can provide error.log information, it is standard to simply use code tags and dump the log into the post. For example:

Code: [Select]
Stuff
Hm, thanks. Didn't think of that one, since it's rare to have such short error logs. (They're usually 40-something KB.)

I KNOW I've seen this kind of error somewhere, but I can't say I have any clue as to what the problem could have been. vluaconfig.pas points to your config files, so there may be some kind of oddity in there if you've been messing with them at all.
Well, I doubt it's about my configs. Since the only changes I applied was specifying an AlwaysName and turning on SkipIntro. (Both should only crash the game when starting a new game, not mid-game!)
And thanks for the welcome. :x

Edit: I also seem to have lost my Gatling gun after the crash. A shame. :(
« Last Edit: September 09, 2011, 10:53 by Bloax »
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Kornel Kisielewicz

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Re: [0.9.9.4] ..An unhalted exception? (Yipe!)
« Reply #3 on: September 09, 2011, 11:39 »

In case of this error, it's VERY important to remember what KEY you pressed just before the crash... do you remember?
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Bloax

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Re: [0.9.9.4] ..An unhalted exception? (Yipe!)
« Reply #4 on: September 09, 2011, 12:03 »

I'm very certain it was PGDN, as I strafed in between some lava. I think there was a lava spot just in the "space" after "An", and as I went through it..
Well, you already know what happened next.
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Fuujin

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Re: [0.9.9.4] ..An unhalted exception? (Yipe!)
« Reply #5 on: September 24, 2011, 04:16 »

A similar thing happened to me:
Code: [Select]
----------------------------------------------------------------------
Timestamp   : 2011-09-24 12:09:27
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 2011-09-24 12:09:28
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $004810AD :
Exception : cannot resume non-suspended coroutine
  $004810AD  TLUACONFIG__RESUME,  line 107 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $00488609  TPLAYER__AICONTROL,  line 1083 of src/dfplayer.pas
  $0049DE07  TBEING__ACTION,  line 649 of src/dfbeing.pas
  $0049DF6C  TBEING__CALL,  line 675 of src/dfbeing.pas
  $0041E70A  TDOOM__RUN,  line 444 of src/doombase.pas
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------


I THINK the last key pressed was 'f', but I can't be sure. Happened in the first couple of levels of Phobos Hell.

UPDATE: Happened to me again, in the same run, with the same error message. I think it may have something to do with saved games, as I used a saved file both times. Also, it's definitely not firing, it's strafing. I was pressing Numpad 9/PgUp.

UPDATE2: Happened again, while strafing with Numpad 1/End. This time on a clean game (no saves) and before Phobos Hell. The game also logged some additional stuff:
Code: [Select]
----------------------------------------------------------------------
Timestamp   : 2011-09-24 15:00:56
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $004810AD :
Exception : cannot resume non-suspended coroutine
  $004810AD  TLUACONFIG__RESUME,  line 107 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $00488609  TPLAYER__AICONTROL,  line 1083 of src/dfplayer.pas
  $0049DE07  TBEING__ACTION,  line 649 of src/dfbeing.pas
  $0049DF6C  TBEING__CALL,  line 675 of src/dfbeing.pas
  $0041E70A  TDOOM__RUN,  line 444 of src/doombase.pas
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 2011-09-24 15:00:56
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $00420AF9 :
EAccessViolation : Access violation
  $00420AF9  TDOOMUI__DRAWSTATUS,  line 560 of src/dfoutput.pas
  $00420521  TDOOMUI__DRAW,  line 434 of src/dfoutput.pas
  $0047EB38  TTEXTMODEOUTPUT__UPDATE,  line 148 of d:/Projects/fpcvalkyrie/src/vtoutput.pas
  $00448560  TUIMESSAGES__ADD,  line 874 of d:/Projects/fpcvalkyrie/src/vui.pas
  $0042D94B  TMESSAGES__ADD,  line 761 of d:/Projects/fpcvalkyrie/src/vrltools.pas
  $00420F7A  TDOOMUI__MSGENTER,  line 579 of src/dfoutput.pas
  $00441502  SAVE,  line 93 of src/dfsave.pas
  $00441872  DFSAVE_finalize,  line 147 of src/dfsave.pas
  $0040B2E9
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------
« Last Edit: September 24, 2011, 07:05 by Fuujin »
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S.K. Ren

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Re: [0.9.9.4] ..An unhalted exception? (Yipe!)
« Reply #6 on: September 28, 2011, 00:54 »

I too had this come up

Code: [Select]
----------------------------------------------------------------------
Timestamp   : 9/27/2011 22:46:59
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 9/27/2011 22:47:03
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $004810AD :
Exception : cannot resume non-suspended coroutine
  $004810AD  TLUACONFIG__RESUME,  line 107 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $00488609  TPLAYER__AICONTROL,  line 1083 of src/dfplayer.pas
  $0049DE07  TBEING__ACTION,  line 649 of src/dfbeing.pas
  $0049DF6C  TBEING__CALL,  line 675 of src/dfbeing.pas
  $0041E70A  TDOOM__RUN,  line 444 of src/doombase.pas
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------
Code: [Select]
----------------------------------------------------------------------
Timestamp   : 9/27/2011 23:03:01
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 9/27/2011 23:03:10
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $004810AD :
Exception : cannot resume non-suspended coroutine
  $004810AD  TLUACONFIG__RESUME,  line 107 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $00488609  TPLAYER__AICONTROL,  line 1083 of src/dfplayer.pas
  $0049DE07  TBEING__ACTION,  line 649 of src/dfbeing.pas
  $0049DF6C  TBEING__CALL,  line 675 of src/dfbeing.pas
  $0041E70A  TDOOM__RUN,  line 444 of src/doombase.pas
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------
Code: [Select]
----------------------------------------------------------------------
Timestamp   : 9/27/2011 23:27:28
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 9/27/2011 23:27:32
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $004810AD :
Exception : cannot resume non-suspended coroutine
  $004810AD  TLUACONFIG__RESUME,  line 107 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $00488609  TPLAYER__AICONTROL,  line 1083 of src/dfplayer.pas
  $0049DE07  TBEING__ACTION,  line 649 of src/dfbeing.pas
  $0049DF6C  TBEING__CALL,  line 675 of src/dfbeing.pas
  $0041E70A  TDOOM__RUN,  line 444 of src/doombase.pas
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------

Three times! The first time I had just Bulk modded a combat shotty and reloaded it when it crashed. It crashed again when I reloaded my shotgun later on... and I was shotgun spamming the third time it crashed... Im seeing a pattern here. My guess is 'r' is the culprit.
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