DRL > Requests For Features

AoPc score calculation change

(1/1)

Chronos:
After a few attempts to win Angel of Pacifism I realize that the score points gained don't match the difficulty of the challenge.
This cause the AoPc in Hall of Fame to be at the bottom of the list.

I propose to change the AoPc scoring in this way:
-Assign a certain amount of score points for every X levels passed
-Increase scoring for killing monsters

The score points gained in a AoPc win should be greater than any normal game and "no blade" challenges

ParaSait:
How about this: When you exit a level, you get score based on how many monsters are left (as if they were killed). That'd even encourage keeping monsters alive. After all, the goal is Pacifism right? :3

Chronos:

--- Quote from: ParaSait on September 10, 2011, 12:00 ---How about this: When you exit a level, you get score based on how many monsters are left (as if they were killed). That'd even encourage keeping monsters alive. After all, the goal is Pacifism right? :3

--- End quote ---

The only ways I found to kill monsters in AoPc are make other monsters kill them, the massacre lever, make a monster destroy a barrel, waiting on the stairs when a lava/acid flood event occurs and nuking the level.

All these ways cause a lot of trouble, so in AoPc is more difficult to kill monsters than leave them alive.

Despite this, even your method reaches the purpose of my proposal. But I still prefer scoring for kills.

Navigation

[0] Message Index

Go to full version