DoomRL > Modding
Mod Ports (from older versions)
yaflhdztioxo:
I really think these should be released in raw format, like the original sandbox scripts were
Simon-v:
I've looked through the code of the port and tweaked it a bit. It seems to work fine. I'm going to release an updated version eventually (a work-in-progress can be found here: http://dl.dropbox.com/u/23785083/DoomRL-Sandbox/0994/patience.module.zip. In any case, thanks for reminding me how cool (and utterly infuriating to play) this little project of mine was.
Thexare:
--- Quote from: Motorheadbanger on September 11, 2011, 06:30 ---Oh, and the 'Restless' mod just crashes and quits the game when attempting to launch it. Right after the first trait choice.
--- End quote ---
Same. Error log follows:
--- Code: -------------------------------------------------------------------------
Timestamp : 9/12/2011 18:44:55
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $0042F285 :
ELuaException : require : Module "restless.module" not found!
$0042F285 LUA_VALKYRIE_REQUIRE, line 162 of d:/Projects/fpcvalkyrie/src/vlua.pas
$002554E1
$002558A2
$00255AC1
$0042F6D9
$00443AF8
$0041F8C6
$0041E3DA
$004022CA
----------------------------------------------------------------------
--- End code ---
Game Hunter:
Sorry, I seem to have missed that report from yesterday. Apparently the require() function doesn't work very well with WAD files, even if it's fine with the raw module. A quick fix has been made, and I tested the WAD myself so it should be okay now.
Thanks for the reports.
Simon-v:
I have modified the source of Angel of Patience and posted an updated version in the relevant thread. With that, i am back to actively maintaining it again.
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