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Author Topic: Mod Ports (from older versions)  (Read 41596 times)

Kornel Kisielewicz

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Re: Mod Ports (from older versions)
« Reply #30 on: March 19, 2012, 00:57 »

They're semi-closed -- once total conversions are possible, I'll open most of it.

And in some time (more than a year though) I'll open the full source code -- GPL'd.
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mcz117chief

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Re: Mod Ports (from older versions)
« Reply #31 on: November 05, 2012, 14:13 »

I played the infinite arena. It is awesome, only problem I have is when the game ends it always crashes.
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thelaptop

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Re: Mod Ports (from older versions)
« Reply #32 on: December 13, 2012, 11:24 »

Did I forget to sticky this?  Damn.
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GinDiamond

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Re: Mod Ports (from older versions)
« Reply #33 on: March 23, 2013, 14:04 »

Will Inferno be ported?

Oh, and how has modding changed? We need a new modding wiki!
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tehtmi

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Re: Mod Ports (from older versions)
« Reply #34 on: March 23, 2013, 17:29 »

Inferno will be ported.  I did got it mostly running during the beta, but that was before the level generation (which inferno uses in very fragile ways) was revamped, so there is more work to do.  My current guess is that I can get it out in mid-April maybe.
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shark20061

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Re: Mod Ports (from older versions)
« Reply #35 on: March 23, 2013, 18:38 »

I'll help with porting if you'd like.
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GinDiamond

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Re: Mod Ports (from older versions)
« Reply #36 on: March 25, 2013, 11:32 »

We also need a new modding tutorial on the wiki.
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shark20061

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Re: Mod Ports (from older versions)
« Reply #37 on: March 25, 2013, 13:24 »

I'd also gladly help write it IF I had source access...
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GinDiamond

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Re: Mod Ports (from older versions)
« Reply #38 on: March 25, 2013, 17:44 »

Source access? For what?
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shark20061

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Re: Mod Ports (from older versions)
« Reply #39 on: March 25, 2013, 17:50 »

Because that will save me from having to ask a lot of questions.  Like I do now.
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