DRL > Discussion
DoomRL sound system gets famous :-D
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alver:
It seems the sound system of DoomRL got notice of a sister game:
http://forums.te4.org/viewtopic.php?f=36&t=28361
thelaptop:
Ah, most interesting! And yet here we are trying to make it even better. =D
alver:
Which makes me wonder - is it possible to have some enemy with a CatEye trigger a special sound upon seeing DoomGuy?
yaflhdztioxo:
Yes, with custom AI. Currently there are two procs that can tell you if the monster sees a player or if the player sees a monster. A custom AI could easily use those to make sounds that trigger when long sighted monsters see the player.
In fact, Tehtmi has--in his work assisting KK with the AI--made AIs that behave similarly (guarding a position until they see a player). So it's not only possible, the general idea has been done.
getter77:
Yep, as I said there, Chaosforge is pretty much on the forefront of such endeavors and I would home ToME 4 and many other projects deem it worthy to make their own progress in the world of Audio.
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