DRL > Requests For Features

Demo recording

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JimmyJ:
Quoting: Kornel Kisielewiczctually it's already implemented... the only problem is that the recorder records a frame each time doomrl calls refresh -- what makes targeting and explosions look stupid :-P.

So, its already in it?

Anticheese:
Yes I realise I am practicing thread necromancy. So sue me.


Quoting: Kornel Kisielewicz
Actually it's already implemented... the only problem is that the recorder records a frame each time doomrl calls refresh -- what makes targeting and explosions look stupid :-P.

So, What you could do is the following:

Have a delay counter (working off Miliseconds) that mesures the time between each action. It will then translate that into a delay when you are watching playback.

As for the explosions, Record which type of explosion it was and have a script that duplicates the last x ammount of frames (where x is the ammount taken to have an explosion recorded as it is to the user) and edit in the explosion.

AFAIK there are only 6 different explosions (Imp, Cacodemon, Rockets, Baron, Knight and barrels) so coding that script shouldent be too hard.

And targeting? Call a mode where it records keystrokes relating to targeting and goes from there.

Kornel, If you can reply to this then thanks.

flap:
Or have a look of that ascii game movie player as ask the creator how he did it. (On the forum he is called Toady One, in real life Tarn Adams. I think)

http://www.bay12games.com/dwarves/index.htm (for the movie player)
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=forum&f=3 (the forum)

He takes every single frame (like 20 seconds) but compresses the pictures. a 30mn movi weights 5-10Mo If I am right. That's almost OK.

Maybe between ASCII game programmers he would be pleased to give you its source (except he is using curse.dll for drawing. Maybe it would make it incompatible...)

flap:
"# Posted: 28 Oct 2005 05:03
Quote

Quoting: Thomas
BLOOD FOR THE BLOOD GOD!

BTW, that is actually a tribute to Tarn Adams and his Slaves to Armok project :-P

Kornel "Anubis" Kisielewicz
DoomRL Creator and Developer
"Girls are good teachers, even though they don't know a thing about roguelikes" - Igor Savin"

Ok. I see that you know him allready.

Kornel Kisielewicz:
I don't need the code, for I have the code for ASCII record/replay a long time now -- it's an inherent part of Valkyrie itself ^_^. As for the solution to my problem I will probably write all refreshes down. Files may be big, but with gz  compression not THAT big.

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