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Author Topic: [N!|Ao100|85%|39|YASD] I am here to suck...  (Read 3401 times)

Tormuse

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[N!|Ao100|85%|39|YASD] I am here to suck...
« on: September 18, 2011, 15:08 »

...your blood.  ;)

I was trying for a Vampyre build and it was easier than I expected.  Once I got the Vampyre trait, things went mostly pretty smoothly, even though I was using an unmodded combat knife up until level 28!  (Seriously!  I didn't find a single bulk or power mod until then!)  Naturally, Pain Elementals became an excellent source of healing, so things got pretty ridiculous when I found a Pain Elemental cave and I was wading through a sea of lost souls that couldn't attack me fast enough to do any damage.  That's why more than half of the kills are lost souls.  :P  (Too bad there's a cap on how long berserk lasts; otherwise, I would've just hung out there until I had enough to last me to the end of the game)  :)

Levels 32, 33, and 34 were Arachnotron caves.  If not for the resources I used up there, I might have won this one.

This was a fun run; I'll have to do it again.  :) 

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 17 Arch-Vile 1st Lieutenant Marine,
 rode a mancubi rocket on level 39 of the Phobos base.
 He survived 99275 turns and scored 773920 points.
 He played for 4 hours, 45 minutes and 58 seconds.
 He opposed the Nightmare!

 He killed 2885 out of 3389 hellspawn. (85%)
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)

-- Graveyard -------------------------------------------------

  ====#####====##############################################
  =======..====.............../...==....#.......+.^..|.......
  =============...V...........#..==..%..#.......#########+###
  =======.====.........===....#==.=.....+.......#..0.........
  =====...======......==.==.....==......#.......#..i....c....
  =====...====........=====.....X==.....#.....^.+...0.......0
  ====##/#====##|####======#####..=.###+####+#######+####+###
  ====...====%......=.===.B.../......M#.#.......+..V.+.......
  =====##====.......====####.#........#.#.......#....########
  =====..====.......====#...h.#......./.===.....#....+.......
  ====..A====##..##.==..#...A.#.h...}.#/===######..+.#....^.=
  =====.====.%.......h../....=h....c..#..M.....M+....#=..===.
  =====#====.....###./#====#==####/####/####/#######+#=====##
  ==========/.....|....=======/....V....M.......+..^.#%.=....
  ==========#/#..####..=.====.#...M.............#....#.......
  =====.====#.....h.#.#.===..........0..........#....+.......
  ====##====#...^...#.M.........M...............#....#.......
  ====..====+....0^.#.#.........................+....#.......
  =====#====###########.......###############################
  =====#====#################################################

-- Statistics ------------------------------------------------

  Health 0/100   Experience 150470/17
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 4)
    Finesse          (Level 2)
    Tough as nails   (Level 3)
    Brute            (Level 4)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  Bru->Bru->Ber->TaN->Bad->MVm->TaN->Bru->Iro->Fin->Iro->TaN->Iro->Bru->Jug->Fin->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   chainsword (4d6)
    [c] [ Boots      ]   modified plasteel boots [2/2] (85%) (A)
    [d] [ Prepared   ]   modified plasma rifle (1d7)x8 [40/40] (F1)

-- Inventory -------------------------------------------------

    [a]   double shotgun (8d3)x3 [2/2]
    [b]   modified combat shotgun (7d3) [3/5] (T1)
    [c]   micro launcher (5d5) [1/1]
    [d]   chaingun (1d6)x4 [40/40]
    [e]   10mm ammo (x100)
    [f]   shotgun shell (x42)
    [g]   rocket (x10)
    [h]   rocket (x10)
    [i]   power cell (x50)
    [j]   power cell (x50)
    [k]   power cell (x50)
    [l]   large med-pack
    [m]   shell box (x100)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    117 former humans
    182 former sergeants
    93 former captains
    249 imps
    77 demons
    1741 lost souls
    30 cacodemons
    90 barons of hell
    28 hell knights
    94 arachnotrons
    21 former commandos
    37 pain elementals
    41 arch-viles
    26 mancubi
    40 revenants
    17 nightmare imps
    2 nightmare demons

-- History ---------------------------------------------------

  On level 13 he found the Hellwave Pack!
  He left level 18 as soon as possible.
  He nuked level 19!
  On level 21 he assembled a micro launcher!
  On level 29 he assembled a chainsword!
  He left level 32 as soon as possible.
  He left level 33 as soon as possible.
  He left level 34 as soon as possible.
  Level 38 was a hard nut to crack!
  On level 39 he ran for his life from lava!
  On level 39 he finally rode a mancubi rocket.

-- Messages --------------------------------------------------

 You see : an arch-vile (unhurt) [m]ore | floor
 You dodge! You dodge! Boom! You dodge! You dodge!
 The former captain fires! You dodge! Boom! Boom! You dodge! Boom! You
 dodge! Boom! You dodge! Boom! You dodge! Boom! You dodge! Boom! You
 dodge! Boom! You dodge! Boom!
 You dodge! The barrel explodes! Boom! You dodge! Boom! You dodge! Boom! You
 dodge! Boom! Boom! You dodge! Boom!
 You dodge! Boom! You dodge! Boom! Boom! You dodge! Boom! You dodge! Boom!
 The baron of hell fires! You dodge! Boom!
 The baron of hell fires! You dodge! Boom! Your red armor is damaged!
 You stop running.
 The baron of hell fires! You dodge! Boom!
 You open the door.
 You close the door.
 Boom! Boom! Your red armor is completely destroyed! You are hit! You
 die!... Press <Enter>...

-- General ---------------------------------------------------

 151 brave souls have ventured into Phobos:
 130 of those were killed.
 8 didn't read the thermonuclear bomb manual.
 And 5 couldn't handle the stress and committed a stupid suicide.

 8 souls destroyed the Cyberdemon...
 2 sacrificed itself for the good of mankind.
 6 killed the bastard and survived.

--------------------------------------------------------------
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

gilgatex

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #1 on: September 18, 2011, 21:08 »

This is really impressive!  Did you only use blades or did you use projectile weapons during the first levels?
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[12/3/2/0/0] Cacodemon Sergeant Major (0.997)
[25/15/8/0/0] Hell Baron Captain (0.996)
[26/15/10/1/0] Hell Baron Major (0.994)

Tormuse

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #2 on: September 19, 2011, 00:19 »

I switched between the knife and projectile weapons throughout the game, depending on whatever situation I found myself in, but I was definitely using the knife way more than anything else, so much that at one point, I was throwing ammo away to make more room in my inventory for med-packs because I wasn't using the ammo anyway.  (And I had maybe 10 or 11 med-packs at the time)  One thing that really helped the run was a suit of duelist armour which I held on to for quite some time and was very useful for the speed boost and melee damage protection.

Also, it's worth noting that the new Arch-Vile AI is a pain in the ass for this build.  :)
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

action52

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #3 on: September 19, 2011, 01:06 »

It might have helped to specialize in a secondary ranged weapon. I've tried the melee build in Ao100 and I find that I have the most success by going for shottyman or dualgunner after getting Vampyre (or else whiz kid 2 if you're really lucky with mods). Use your ranged weapon on the difficult enemies, switching to melee to build health and conserve ammo. Like when you have easy kill opportunities or get a berserk/invincibility powerup. I think you need to work on having a strong ranged weapon option before adding on TaN and Ironman levels. I find that TaN especially tends to be less effective against late-game enemies and isn't worth more than one or two levels.

Looking at your mortem, I also have to say that slapping a firestorm mod on your plasma rifle was a waste. Without EE you can't hit shit with a plasma rifle, so you're just wasting more cells with each shot. The double shotgun would have benefited a lot more (especially if you had gotten shottyman). Alternatively you could have gotten whiz kid so you could combine the firestorm mod with agility mods, or better yet made a hyper blaster and then slapped on the firestorm pack.
« Last Edit: September 19, 2011, 01:17 by action52 »
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Thexare

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #4 on: September 19, 2011, 16:46 »

The double shotgun would have benefited a lot more (especially if you had gotten shottyman)
No it wouldn't. The Double Shotgun is limited to x2 due to its clip size, despite the listed damage being x3. This is true of all Double Shotgun variants.

(the Jackhammer works properly, however.)
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GrimmC

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #5 on: September 19, 2011, 20:33 »

Wait. Firestorm mods don't increase damage from double shotguns?
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Thexare

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #6 on: September 19, 2011, 21:03 »

That's how I understand the bug, anyway.
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Tormuse

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #7 on: September 19, 2011, 22:06 »

ARGH!  I was just playing another Nightmare Ao100 melee build game that was going even better than this one, (level 42) and there was a power failure!  :(  Does anyone know if there's a way to recover my game, or is it lost forever?  :(

Looking at your mortem, I also have to say that slapping a firestorm mod on your plasma rifle was a waste. Without EE you can't hit shit with a plasma rifle, so you're just wasting more cells with each shot. The double shotgun would have benefited a lot more (especially if you had gotten shottyman). Alternatively you could have gotten whiz kid so you could combine the firestorm mod with agility mods, or better yet made a hyper blaster and then slapped on the firestorm pack.

I agree that it was a waste. In my defence, I put the Firestorm on toward the end when it looked like I was about to die and I figured I needed whatever edge I could get.  (I was down to 16% health, out of med-packs and cornered by Revenants and Arch-Viles; I don't know how I survived that situation)  I'm pretty sure that I can't put additional mods on assembled weapons, so I don't think going for a Firestorm-modded Hyperblaster would have worked anyway.

It might have helped to specialize in a secondary ranged weapon. I've tried the melee build in Ao100 and I find that I have the most success by going for shottyman or dualgunner after getting Vampyre (or else whiz kid 2 if you're really lucky with mods). Use your ranged weapon on the difficult enemies, switching to melee to build health and conserve ammo. Like when you have easy kill opportunities or get a berserk/invincibility powerup. I think you need to work on having a strong ranged weapon option before adding on TaN and Ironman levels. I find that TaN especially tends to be less effective against late-game enemies and isn't worth more than one or two levels.

I'm not so sure; I find I die more often if I don't put levels into TaN and Iro.  That could just be a reflection of my playing style and it might mean that I'm not careful enough, but the way I see it, melee builds tend to take more damage and so I need as much protection as I can get.
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

rchandra

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #8 on: September 19, 2011, 23:16 »

I'm pretty sure that I can't put additional mods on assembled weapons

You can, with any class and any assembly.  Here's how:
Spoiler (click to show/hide)

I wish you best of luck on the game recovery, but I don't think you can recover - only if DoomRL crashes will it try to save.  Maybe an autosave should be a feature request - the save would be deleted when you die or quit of course.
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0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

Tormuse

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #9 on: September 20, 2011, 00:10 »

You can, with any class and any assembly.  Here's how:
Spoiler (click to show/hide)

Ah, that explains why I was able to do it once.  I thought it was a bug.  :)

I wish you best of luck on the game recovery, but I don't think you can recover - only if DoomRL crashes will it try to save.  Maybe an autosave should be a feature request - the save would be deleted when you die or quit of course.

That would be a really good feature to have, especially since Ao100 on Nightmare takes a long time!  I can never do it in one sitting and I have to leave the computer on all day for days.

I sure hope I'm able to recover it; I had phaseshift armor with power, agility, and onyx mods on it, so I was super fast and super well protected, and it was only a matter of time before I won.
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

action52

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #10 on: September 20, 2011, 01:50 »

Firestorm doesn't work on double shotguns?! Yikes! I'll have to keep note of that. Thank you for telling me; I could have REALLY wasted a firestorm mod.

I'm not so sure; I find I die more often if I don't put levels into TaN and Iro.  That could just be a reflection of my playing style and it might mean that I'm not careful enough, but the way I see it, melee builds tend to take more damage and so I need as much protection as I can get.

The idea would be to use ranged attacks so that you take less damage. In practice, it probably depends on a lot of things--like playstyle, and what you find of course. If you find a blaster or trigun, for example, it would probably be worth it to get some SoG and maybe dualgunner. Whiz kid is great because it potentially allows you to increase both offense AND defense, but it can be hard to find just the right mods when you need them. I imagine N! might make things favor a strongly melee build a bit more. You can kill respawning enemies over and over for Vampyre health boosts, right?

If your way works, that's fine; just saying you could try going for a little more ranged offensive strength if you're having trouble surviving. Or if you want to try something different.
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Tormuse

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Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« Reply #11 on: September 20, 2011, 11:50 »

I put in a request for an autosave/game-recovery feature.  I don't know if it will be implemented, but I figure it's worth a try.

Firestorm doesn't work on double shotguns?! Yikes! I'll have to keep note of that. Thank you for telling me; I could have REALLY wasted a firestorm mod.

I didn't even know that Firestorm could be placed on a double shotgun, or any shotgun, before reading it here.  I imagine placing it on a Jackhammer would be pretty devastating!  :)

I imagine N! might make things favor a strongly melee build a bit more. You can kill respawning enemies over and over for Vampyre health boosts, right?

That's exactly it.  The sheer volume of enemies to kill (and re-kill)  ;)  in Nightmare make it possible to be berserk ~90% of the time.  I might go for Shottyman in a later game to see how it compares, but building up Iro/TaN/Bru seemed to work pretty well this game.
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos
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