DRL > Bug Reports

[0.9.9.4] Shottyman doesn't reload from shell box

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Solarn:
Just as the thread title says, moving while having Shottyman reloads from the inventory instead of a prepared shell box. This is something that I've noticed across many playthroughs and I'm not sure if it's intended behaviour (why?) or a bug.

ParaSait:
This is intended.
Yeah, it's pretty annoying tho lol.

Thexare:

--- Quote from: Solarn on September 22, 2011, 16:16 --- (why?)

--- End quote ---
Because the primary benefit of reloading from a shell box is that it's faster than a standard reload. However, they don't make you move faster, meaning that there's no benefit from using the (limited, non-refillable) boxes for a move-load.

Solarn:

--- Quote from: Thexare on September 22, 2011, 21:03 ---Because the primary benefit of reloading from a shell box is that it's faster than a standard reload. However, they don't make you move faster, meaning that there's no benefit from using the (limited, non-refillable) boxes for a move-load.

--- End quote ---
There is a very clear benefit, which is that shell boxes hold twice the amount of ammo that normal stacks do. As it stands, after getting Shottyman, shell boxes, which should be great for conserving inventory space, become USELESS because of this. It's 100 shells that I can't use unless I stop to manually reload. How is that in any way sensible?

Ander Hammer:

--- Quote from: Solarn on September 23, 2011, 02:06 ---It's 100 shells that I can't use unless I stop to manually reload. How is that in any way sensible?
--- End quote ---

Because you can still reload while standing still. Ranks in Reloader make your reload time low, but not as low as reloading from a box; there will be times when you don't want to move but want more ammo; and you could always, y'know, just reload while standing still instead of moving.

Ammocans are never useless.

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