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Author Topic: [H|AoLT|YAAM] Posessions are overrated  (Read 1084 times)

rchandra

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[H|AoLT|YAAM] Posessions are overrated
« on: September 24, 2011, 01:10 »

This badge has been giving me grief for a while (AoLT has been changed so much that I felt I should re-acquire it).  My alternate character was a Techician Sharpshooter.

I went Cateye, with a detour to Whizkid as the assault rifle uses far fewer bullets.  WK2, later on, was a mistake as my primary and secondary weapons were assemblies.  Should have been Juggler or Ironman.  Triggerhappy is a drawback of this build, it made my ammo woes much worse.

My default loadout for a while was chaingun and rocket launcher (needed for the wall), with one medpack and the rest ammo.  Second medpack for some places (Arena, CC, Cyberdemon), though later on I was often carrying more weapons instead (BFG, plasma rifle - that one was a clear mistake, you can't carry enough cells).

2 envirosuits right before Chained Court helped with pre-berserk thinning the herds.

The Armory was nice enough to give me a double shotgun, so one of the arachnotrons could be knocked into the lava.  The other I had to charge at so he could melee me while I shotgunned him.  It was also the final mods for assault rifle, and tactical rocket launcher.  The Shambler didn't even teleport - I killed him with the TRL out of sight.  The reward was a Nano pack! (and one other mod, the second mod was destroyed by my shooting).  I decided to go for gravity boots as I hadn't made them before.  Little was I to know that the final piece was not going to show up until Hell 8, I could have had Power armor within the next few levels...

The Wall was no trouble, with a rocket box and TRL the Barons got blasted into oblivion.

UC, Vaults, Mortuary, and Lava Pits were skipped.  Vaults was tempting as I was short on ammo (due to mucking about with that plasma rifle), but I wasn't sure how well it would work.  I found some captains to fix the problem a bit later.

On Hell 3 I found MMMMMVV in sight - quickdraw the TRL, blast repatedly to kill the viles.

On Hell 8 I finally made the gravity boots.  I am probably not the best at abusing that sort of speed, but it still seemed pretty crazy.  On Hell 9 I had a queue of Barons blocking the viles, they let me safely step to the side and fire without getting hit by everything and knocked away first.  They also practically grant Badass, health depletes pretty slowly when you're at 0.18s movement speed.  And you don't need to run for your life :)

I keep forgetting that Cyberdemon has Cateye himself, so no Head for me.  I brought plenty of heavy weapons but just used the assault rifle.

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Rahul, level 12 Arch-Vile Colonel Scout,
 defeated the Cyberdemon on level 25 of the Phobos base.
 He survived 110076 turns and scored 167992 points.
 He played for 2 hours, 42 minutes and 50 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 622 out of 622 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Light Travel!

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ................###..........................###...........
  ................###..........................###...........
  ##..............###.............###..|.......###...........
  ##.....................###......###..}|............###.....
  ##.....................###......###..|.|...........###.....
  .....###...............###.........................###.....
  .....###.................................................##
  .....###...................................###...........##
  ##............................X............###...........##
  ##.........................................###.............
  ##..................................................###....
  ....................................................###....
  ........###...........................###...........###....
  ........#>#...........................###..................
  ........###...........................###..................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 61/60   Experience 60114/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 2)
    Son of a bitch   (Level 4)
    Intuition        (Level 1)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Fin->Fin->SoB->WK->SoB->Int->TH->MCe->SoB->WK->Iro->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [6/6] (78%) (P)
    [b] [ Weapon     ]   assault rifle (2d5)x2 [18/40]
    [c] [ Boots      ]   gravity steel boots [1/1] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x210)

-- Inventory -------------------------------------------------

    [a]   tactical rocket launcher (6d6) [5/5]
    [b]   modified BFG 9000 (10d8) [169/169] (B2T1)
    [c]   rocket (x14)
    [d]   large med-pack
    [e]   large med-pack

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    80 former humans
    97 former sergeants
    27 former captains
    88 imps
    59 demons
    109 lost souls
    30 cacodemons
    32 barons of hell
    1 Cyberdemon
    18 hell knights
    17 arachnotrons
    8 former commandos
    12 pain elementals
    12 arch-viles
    14 mancubi
    14 revenants
    2 bruiser brothers
    1 shambler
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a assault rifle!
  On level 10 he assembled a tactical rocket launcher!
  On level 10 he found the Nano Pack!
  He destroyed the evil within and reaped the rewards!
  On level 12 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 13 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 19 he stumbled into complex full of revenants!
  On level 22 he ran for his life from acid!
  On level 23 he ran for his life from acid!
  On level 23 he assembled a gravity boots!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 Chain fire (full) -- Choose target or abort...
 You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Chain fire (full) -- Choose target or abort...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Chain fire (full) -- Choose target or abort...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Chain fire (full) -- Choose target or abort...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel
 relatively safe now. Congratulations! You defeated the Cyberdemon!
 Press <Enter>...

-- General ---------------------------------------------------

 1160 brave souls have ventured into Phobos:
 973 of those were killed.
 6 of those were killed by something unknown.
 105 didn't read the thermonuclear bomb manual.
 And 44 couldn't handle the stress and committed a stupid suicide.

 32 souls destroyed the Cyberdemon...
 4 sacrificed itself for the good of mankind.
 25 killed the bastard and survived.
 3 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.995: Demon Ser. Major [ 15 5 3 0 0 ]

Tormuse

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Re: [H|AoLT|YAAM] Posessions are overrated
« Reply #1 on: September 27, 2011, 17:30 »

Well done!  I never fare well at Angel of Light Travel because of my pack-rat instincts.  :)  I always want to hold on to as much stuff as possible.  (I've never understood why AoLT on Nightmare is only a gold badge)  I'm surprised you went for the gravity boots!  Considering ammo shortages in AoLT, I would have thought a self-replenishing weapon would be extremely useful!
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/23/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

rchandra

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Re: [H|AoLT|YAAM] Posessions are overrated
« Reply #2 on: September 27, 2011, 21:30 »

the boots were partly to try them out, partly to check them off (armorer Platinum approacheth), partly because infinite ammo feels like cheating, and partly because I didn't want to actually carry the nano pack in inventory, so my other option was a double shotgun or a chaingun without EE.
Logged
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.995: Demon Ser. Major [ 15 5 3 0 0 ]
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