Other Roguelikes > AliensRL
How to make AliensRL fun
Jovian:
For classes I was just thinking for ease of adding it to the game really, and it is a game, which is why I went for archetypes rather than race and background variants. An android may be able to do anything a person can, but as an archetype they're durable, intelligent and sneaky. A prisoner can range from conman to tax avoider, but we picture them as bald, muscular guys, with serious anger management issues. Get it?
Oh and the workers would be "ice road truckers" or "black lunged miners" rather than having anything to do with being technical. They'd be kitted out with industrial drills and chainsaws and cut through doors rather than hacking into their system.
I realise gravity is created by the planet, but since I'm not sure what sort of planet the towers are on, it could easily have low or even high gravity.
As for oxygen, maybe the aliens can survive without it, nothing like a bleak ending to go with the bad ones!
skarczew:
--- Quote from: Jovian on November 06, 2011, 03:49 ---For classes I was just thinking for ease of adding it to the game really, and it is a game, which is why I went for archetypes rather than race and background variants. An android may be able to do anything a person can, but as an archetype they're durable, intelligent and sneaky.
--- End quote ---
Durable - yes. Intelligent - depends. I saw specialists / engineers in the movies and I saw regular hitmen in the games (AvP2, AvP3). Sneaky - depends. Bulky hitmen won't be sneaky - and I did not see any "sneaky assassin android" in the movies / games.
But it is still possible for me that the background for "Marine / HW Specialist / Healer / etc" can be an android. Just treat it s a "Race" :) .
--- Quote from: Jovian on November 06, 2011, 03:49 ---A prisoner can range from conman to tax avoider, but we picture them as bald, muscular guys, with serious anger management issues. Get it?
--- End quote ---
Now, read the background story behind the game ...If I had to "solve problems in a colony on some remote planet", then I would not be sending a team of armed "prisoners with anger management issues".
--- Quote from: Jovian on November 06, 2011, 03:49 ---Oh and the workers would be "ice road truckers" or "black lunged miners" rather than having anything to do with being technical. They'd be kitted out with industrial drills and chainsaws and cut through doors rather than hacking into their system.
--- End quote ---
Those guys could be living in a colony, but they do not fit in "rescue team" too much (same as prisoners). And I am not sure about usefulness of chainsaws against metal doors :/ . Blowtorch is much more better =) .
Jovian:
Wait wait
I got it
roller skates.
Gamer-man:
Am i the only one who heard "AliensRL" and thought back to the Aliens theme where people are setting up turrets and guarding hallways to survive? I always thought the game would be, rather than an extermination mission, a survive as long as possible mission, to give it a feel more like the movie aliens where there was no chance of defeating all of them, they were just trying to hold on as long as possible. I always thought a couple of human encampments in a building complex and you are traveling between them getting supplies, and keeping the encampments alive, with each wave getting stronger and stronger until you can't hold out anymore.
zchris13:
I don't know how well that would play out as a roguelike.
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