Other Roguelikes > AliensRL
How to make AliensRL fun
skarczew:
Alien infestation can have few stages - at least. The way Gamer-man wants the game to be, reminds me rather of tower defense game, rather than roguelike.
Gamer-man:
it should work at least as well for roguelikes as it does for doomclones that do it (half-life 2, for example). Roguelikes are already more about resource management than any genre save maybe RTS's
skarczew:
Half Life 2 as Doom clone ...rofl :D . Why not Wolfenstein?
There was add-on for AvP 2 which included actions like setting up some Sentry Guns, etc - but this was just yet another enhancement to the game itself.
But to make game playable I would say ...finish it first. There are already lots of ideas floating on this forum, but the game itself is not completed.
And I fear that making it tower defense would change its feeling. I prefer my solo fights with (hopefully in future) intelligent Xenomorphs rather than directing streams of them into some kinds of turrets of death.
P.S. Resource management is present in a lot of games. Including Sentry Turrets won't change there much, as those are some kind of resource as well.
Kornel Kisielewicz:
No worries, once I finish DRL 0.9.9.6, ARL is targeted again :)
skarczew:
2 working releases of Doom vs half/quarter release of Aliens ...thats not fair :'( .
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