Other Roguelikes > AliensRL

How to make AliensRL fun

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skarczew:
Alien infestation can have few stages - at least. The way Gamer-man wants the game to be, reminds me rather of tower defense game, rather than roguelike.

Gamer-man:
it should work at least as well for roguelikes as it does for doomclones that do it (half-life 2, for example).  Roguelikes are already more about resource management than any genre save maybe RTS's

skarczew:
Half Life 2 as Doom clone ...rofl :D . Why not Wolfenstein?
There was add-on for AvP 2 which included actions like setting up some Sentry Guns, etc - but this was just yet another enhancement to the game itself.

But to make game playable I would say ...finish it first. There are already lots of ideas floating on this forum, but the game itself is not completed.

And I fear that making it tower defense would change its feeling. I prefer my solo fights with (hopefully in future) intelligent Xenomorphs rather than directing streams of them into some kinds of turrets of death.

P.S. Resource management is present in a lot of games. Including Sentry Turrets won't change there much, as those are some kind of resource as well.

Kornel Kisielewicz:
No worries, once I finish DRL 0.9.9.6, ARL is targeted again :)

skarczew:
2 working releases of Doom vs half/quarter release of Aliens ...thats not fair :'( .

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