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How to make AliensRL fun

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thelaptop:

--- Quote from: skarczew on February 18, 2012, 16:26 ---2 working releases of Doom vs half/quarter release of Aliens ...thats not fair :'( .

--- End quote ---
Psst... make bigger bounties for ARL.  ;-)

J. Stalvern:
I got AliensRL only recently and played it just a little bit, so I can't comment much on the gameplay yet, but just as a couple words on the lore, in the first movie Weyland-Yutani knew about the existence of the Xenomorphs. They were planning to capture a specimen and bring it back- with or without the crew. Ash was there precisely for this reason.
Thus in the second movie the presence and existence of Xenomorphs are pretty well known to the corporation. You also have to remember that Aliens was a movie of the 80's, and therefore W-Y is the big evil corporation first and foremost, logic comes second. That's why Burke's motivations are not completely clear, as in was he also ordered to bring back specimens? Did he act on his own? Why were colonists sent on the planet in the first place despite the presence of Xenomorphs? How come no one saw the Space Jockey craft before? etc.
As long as the "evil corporation plays around with dangerous things, bad things happen" is applied, writing some vague motives should be easy enough. And from there it can go further.

Motion scanners BTW are a must. Alien hissing sounds can be toned down and in place of that the motion scanner's detection scan and detection sounds could be more prevalent. Xenomorphs are normally very silent, unless they have been seen someone and are going to attack. They are supposed to be relatively fragile but very dangerous creatures. So the motion scanner would add tension to the game, if for example it would have false readings or erroneous number of signals, like in the Space Hulk game.

Also maybe the game could be more oriented towards survival and escaping with minimal losses instead of being more combat oriented? Like in the first movie wrather than the second one.

blablah:

--- Quote from: Kornel Kisielewicz on October 07, 2011, 18:16 ---0.8.5 version is in the works.

--- End quote ---

Still? Can we have 0.8.4 in the meantime, please?

Tormuse:

--- Quote from: blablah on August 29, 2015, 12:18 ---Still? Can we have 0.8.4 in the meantime, please?

--- End quote ---

Well, setting aside that KK made that post in 2011, this is a good question.  The Beta version of 0.8.4 was released in April of 2013.  If it isn't being worked on, I think it wouldn't hurt to release 0.8.4 publicly.

Moonshine Fox:

--- Quote from: Tormuse on August 29, 2015, 21:49 ---Well, setting aside that KK made that post in 2011, this is a good question.  The Beta version of 0.8.4 was released in April of 2013.  If it isn't being worked on, I think it wouldn't hurt to release 0.8.4 publicly.

--- End quote ---
Wait what? There's a beta? Is there any possibility of getting my grubby hands on that one somehow?


EDIT: Nevermind. NEVERMIND! I'm an idiot and a necroposter. I just now noticed I'm actually a beta tester and have access to the beta forums where it's right at the top. *EPIC DERP*

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