Chaosforge Forum

  • April 23, 2024, 09:29
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [U|AoMr|97%|YAVP] Feels just like yesterday  (Read 2301 times)

Missileboater

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 30
  • Lost Soul
    • View Profile
[U|AoMr|97%|YAVP] Feels just like yesterday
« on: September 25, 2011, 23:06 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Missileboater, level 13 Cacodemon Warrant Officer Technician,
 defeated the Cyberdemon on level 25 of the Phobos base.
 He survived 310952 turns and scored 265542 points.
 He played for 2 hours, 33 minutes and 49 seconds.
 He was a man of Ultra-Violence!

 He killed 863 out of 889 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

 He saved himself 4 times.

-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 4
  Levels completed : 3

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  UAC Star (silver cluster)
  Hell Champion Medal
  Marksman Gold Badge
  Arena Silver Badge
  Armorer Platinum Badge
  Arena Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.......###.......###......................................
  #.......###.......#>#..###......###..###...................
  #.......###.......###..###......###..###...................
  #......................###......###..###...................
  #.......|............................................###...
  #........||..........................................###...
  #.......|.}.....###..................................###...
  #...............###........................................
  #......X........###........................................
  #.........###........................###...................
  #.........###........................###...................
  #.........###........................###...................
  #....................###..###..............................
  #....................###..###..............................
  #....................###..###..............................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 39/50   Experience 77351/13
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 1)
    Son of a gun     (Level 5)
    Reloader         (Level 1)
    Eagle Eye        (Level 3)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->Fin->Jug->Rel->WK->SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [6/6] (75%) (AP)
    [b] [ Weapon     ]   speedloader pistol (2d4) [1/6]
    [c] [ Boots      ]   plasteel boots [2/2] (78%)
    [d] [ Prepared   ]   high power pistol (2d7) [3/3]

-- Inventory -------------------------------------------------

    [a]   modified pistol (2d4) [6/6] (T1)
    [b]   modified blue armor [4/4] (54%) (P)
    [c]   fireproof red armor [4/4] (51%)
    [d]   red armor [4/4] (100%)
    [e]   red armor [4/4] (100%)
    [f]   10mm ammo (x39)
    [g]   10mm ammo (x100)
    [h]   10mm ammo (x100)
    [i]   phase device
    [j]   power mod pack
    [k]   firestorm weapon pack
    [l]   shockwave pack
    [m]   hatred skull
    [n]   10mm ammo chain (x250)
    [o]   10mm ammo chain (x250)
    [p]   10mm ammo chain (x250)
    [q]   10mm ammo chain (x250)
    [r]   10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 25%   feet 25% 

-- Kills -----------------------------------------------------

    104 former humans
    114 former sergeants
    30 former captains
    211 imps
    83 demons
    84 lost souls
    43 cacodemons
    51 barons of hell
    1 Cyberdemon
    32 hell knights
    18 arachnotrons
    21 former commandos
    9 pain elementals
    13 arch-viles
    26 mancubi
    12 revenants
    10 nightmare imps
    1 shambler

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 1 he assembled a speedloader pistol!
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he assembled a high power weapon!
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  On level 9 he assembled a fireproof armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 20 he entered the Vaults.
  He came, he saw, but he left.
  He sounded the alarm on level 23!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 14 brave souls have ventured into Phobos:
 4 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 9 souls destroyed the Cyberdemon...
 1 sacrificed itself for the good of mankind.
 8 killed the bastard and survived.

--------------------------------------------------------------
Doesn't seem too long ago when I did my first UV Marksman run in 0.9.9.3.

Haven't had the time to pay much attention to challenges in this version, so I thought I'd give UV Marksman a try. I played Marksman on HNTR about a week ago with a Sharpshooter build and it worked very nicely as I found a GCB mid-game, and just destroyed enemies without much effort, so I try the build again hoping for about the same level of success.

Started the game with an agility and tech mod which I was very grateful for because I remember having to reload with pistols in early levels was an game killer. The next two levels after the entry was full of formers. I think half of my inventory was taken up by just 10mm ammo, so I was pretty confident in Hell's Arena as blind-fire would be more viable. The first two waves of Hell's Arena wasn't that bad, because if there weren't any enemies nearby, I'd just walk-->wait until I hear an enemy sound. If I don't hear anything I just move from cover to cover until I do hear one, then just walk--> wait some more until the enemy walks into my view and just go from there. When the Barons arrived, however, things got pretty bad. They spawned on opposite sides, and I had to use all my medpacks and running just to escape and find an okay corner ( was at 2 HP at one point ). I did manage to finish the Arena, but was left with pretty much no usable armor ( all the greens were below 20% condition ) and no medpacks. The Arena rewards did give me a bulk mod though, which was a rarity in this run for some reason.

Thankfully, I didn't enter the next level in the middle with enemies all around, and I managed to find myself a power mod in a corner. This is the point where the gameplay got interesting. I had SoG(3) by this point, and when combined with a 2d7 HP pistol, I was starting to see some knockback. I basically used the HP pistol to one-shot formers for ammo conservation, and save the speedloader for tougher enemies that will definitely take multiple hits. A few levels later and I managed to get the Master Trait, Sharpshooter. With Sharpshooter, I was pretty much guaranteed to knockback any enemy with the HP pistol ( first time where I managed to see a lost soul get knockback without dying ). Unfortunately, all the vaults I ran into up to this point only had like a small medpack, envirosuit, and a weapon I can't use, so my gear wasn't really improving much. I did find a bullet-proof vest though, but didn't have the mod to make it ballistic for bullet immunity, so I didn't keep it for long.

Hell's Armory went pretty well. Managed to kill the cacodemons at the start before they had a chance to hit. Shot down the doors in the first column of buildings to let the formers just trickle out. After that it was pretty much just walk-->wait in a safe corner until an enemy shows up then just blast it. Did that for a couple of minutes to clear out all the formers and most of the patrolling cacodemons. Didn't manage to get a perfect Hell's Armory run because a revenant sniped me when I wasn't expecting it to be free. The Shambler itself was pretty easy, especially since it didn't attack when I was running to a building for cover, and when it did teleport to my location, I was able to corner shoot it safely. The knockback from the HP pistol kept it from hitting me, and I took no damage from the Shambler itself. Unfortunately, the lab cache only gave me an advanced assembly schematic. Made myself some fireproof armor since the lab reward actually gave me the components, and two of the most dangerous enemies for me deal fire damage. This is also about the point where I got Juggler, which I found really useful. I can just shoot an enemy barely in my vision with the HP pistol for knockback, then blind fire the spot with the speedloader so I don't have to waste time reloading, and if the enemy gets back into view, I can just knock it back again and repeat. Works well for anything other than arachnotrons and arch-viles.

Mid to end game really wasn't that interesting, although it was pretty tense. Just ran past Hellgate. In the Phobos Hell levels, I tried to use my knockback capabilities, lava, and napalm barrels as much as possible to dispose of corpses. I was very low on medpacks throughout the entire game. However, I had a lot of ammo coming into Phobos Hell ( about 6 stacks of 10mm ammo and 3 ammo chains ), so I wasn't afraid to have an endurance match against arch-vile armies since I was able to kill most enemies before they could react. It also made corpse stacking in some places easier. I really didn't bother with any of the special levels after this point due to usually lacking health and no well-placed supercharge or invulnerability. Once SoG(4) and SoG(5) came along, things really became easier because I was able to knockback enemies using the speedloader pistol, which made great use out of the abundance of lava and acid. Unfortunately, I wasn't able to finish assembling the pistol I wanted ( the only reason I took Whizkid) , and I didn't find any usable uniques in the entire game ( only found the Dragonslayer in Phobos Hell, and I couldn't use it ). Probably could've done lava pits as there was another envirosuit pack on the previous level, but I didn't want to take the chance on a UV challenge game I didn't finish yet.

Cyberdemon was simple, but pretty frightening when I fought it. The Cyberdemon was almost in might sight when I entered the level, and I only had 2 med packs. I try to keep on running to avoid the rockets, but since the fight started real close to the north and western edges, I did take splash damage. I also wasted probably dozens of turns since I tend to dodge to early and not use my .1 seconds firing speed to the fullest. But I did manage to take it down in time ( think I was nearly out of running at the end, and had no way to replenish it ).

Logged
DoomRL 0.9.9.4         | DoomRL 0.9.9.3
[23|19|18|7|2]          | [24|18|16|5|0]
Arch-vile Mjr General | Arch-vile Colonel
[27m/59s/40a]          | [29m/48s/27a]
Pages: [1]