I was thinking about it for a bit, and doomrl could be ported to a mobile platform like Android. While the key usage can range from minimal to extensive, I think the pace of DoomRL is appropriate for a mobile environment. Porting roguelikes to android is not unheard of, and there's in fact
many attempts, though in my opinion any game that does not fit the "coffee break roguelike" paradigm is not appropriate for an Android port.
Menu navigation is already simple and painless, but I imagine the main challenge here would be maximizing usability of the UI given a small window size and a touchscreen. For example, items in your inventory could be highlighted in the touch-screen, and highlighting an item gives you the option of using it or dropping it. A full featured keyboard can be used, but this would leave roughly half the window size for the map, so maybe a smaller portion of the screen can be used in exchange for less keys/more touch-screen interaction.
Of course, if such a port was made, I would be glad to pay for it. Having the convenience of playing my favorite roguelike just about anywhere is well worth the $1.99 it might cost, or whatever it ends up being.
It's definitely not a trivial problem, but if there's a roguelike that can become a hit in the Android market, it would be this one. :)
EDIT: I forgot to add, I know nothing about Android application development, and I don't know if the language and/or libraries used to develop DoomRL are incompatible or not. Just wanted to throw this idea out there.