DRL > Discussion

Sharpshooter: Worst feat in the game?

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S.K. Ren:
Ah, my bad on the armor but you can see where I was going.

Also my bad on the DG being 1.2 not 1.5 like I had previously stated. I must have been thinking of MBD or something. Ill edit my post above.

rekenne:
I do -- I just accounted for that. Until you take very highly modded or unique pistols into account, DG equals or betters Sharpshooter at armor 0-2. And only a handful of things have better than that.

Honestly, I think the better phrasing of the argument would be DPS per trait, where Sharpshooter would show sharp disadvantages.

Though. I do agree, it sounds like a cool trait idea, I just think the requirements are a bit too steep. Not requiring DG does make sense, given how strong that would be. I just honestly wonder if I could *get* to Sharpshooter, in an AoMR game, given the levels you wouldn't have your raised DPS from Sharpshooter would be about when you start encountering late game enemies for the first time. Your first few Revenants and Barons tend to be tough on AoMR as is -- With no second gun to bolster you... ow.

S.K. Ren:
Are you talking HMP or U cause on HMP AoMr is cake. U starts to bring difficulties, namely things don't want to die when you're used to if you've only played HMP.

SoG->SoG->SoG->EE->EE->EE->MSs

Now I either go WK->WK->Fin

or I go HR->HR->DM depending on my luck with mods. If you managed to start with AT mods you get a free speedloader :D I suggest T first for the 0.85 multiplier.

Edit: Assuming you're a technician.

rekenne:
HMP - I've not done much playing of UV. I've never really found it that fun. I'll play a UV normal game, but I stick to either HMP or HNTR for challenges. The former for easier ones, the latter for things like Ao100 or AoMs. At least, at the moment.

Stormlock:
Don't forget another enemy type that shws up with (way) more than 3 armor: Anything that picked up armor. A hell baron that lives about 3 times as long as it should because it had a red/blue armor and a medpack usually ends up burning through more of my healthpacks and armor than the previous 3 levels combined. And I seem to run into at least one such enemy per game.

I think Sharpshooter is the best of the traits honestly. The knockback is just that good, especially on a heavily modded pistol that can fire excessively fast. Putting aside the fact that you can easily bounce 2 enemies out of your line of sight endlessly, you can also drive enemies into lava or acid pools to kill them, stack corpses with certainty, and in some situations move enemies into eachother's line of fire. Also, as soon as you hit SoaG 4 (And of course it'll be your first trait when it's available) you can juggle nearly twice as many enemies out of sight. (Minus the reload time.)

Put another way, if Sharpshooter had the same DPS as Dualgunner, but also left you with:
An extra weapon slot (Different pistol, ammochain, whatever)
Guaranteed knockback
WAY better ammo efficiency, for damage per shot, accuracy, and never firing at a dead enemy (extra slots for phases/medkits/etc. effectively.)

It would be completely overpowered.

Another factor to consider is that technician seems like the only class where you wouldn't want your advanced trait right away. So you usually end up with your master trait a level or two earlier than a scout or marine would. Other tradeoffs go with that obviously, but just another reason why a pure dps race isn't a good way to look at this.

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