DRL > Discussion
Sharpshooter: Worst feat in the game?
rekenne:
2 Speed-loaders vs 1 HP would be just -2 damage from the single pistol. You'd be double affected by armor, but the math works out the same as to what armor it's better or worse than.
You are right about whizkid being available at the get-go -- That is a decent power advantage. Now, if only the pistol assemblies didn't require mods I've yet to see, over the 25-30 games I've played. -_-
rekenne:
Consistent knockback is a good point, yeah. By the time my build gets rolling, though, I'm getting pretty reliably knockback between the two rolls, but it isn't guaranteed, true.
And, yeah, I play a bit less calculated than you, based on watching your tutorials. I used to know every god damn thing about Nethack and how to price ID pretty much any common item and how to abuse every mechanic and blahblah. I just... can't play DoomRL like that, in game. Now, out of game, I do do the whole MAAATH thing.
And, yeah. I think AoMR is so fun for me because they have, IMO, the strongest early game of all builds. You out-dps a *chain gun* when you have SoaG3 and DG. Hell, I think SoaG2 + DG will. Then by endgame, you don't have AoE damage, but you can put one target down *fast*. 10 bullets per second at 2d4+5 damage each? Yeaaaaah. Armor be damned, I'm guaranteed at least 50 damage if all of those hit. On average, 80, with 2 armor foes. Aah, AoMR, so fun.
Finally: Yeah, I don't like MBd either. It seems like if you could find 2 blasters, you would be godking of DPS, but...
... you know, what, no, you wouldn't be. You'd have to take 2 levels of finesse, on top of your 2 levels in TH just to get to a roughly equal point to just dualgunner standard. Eesh. Maybe I just don't like *any* pistol master feat.
Ander Hammer:
The fun in pistol master traits for me is the way they change how I play. I take Gun Kata to take a break from optimal, sensible tactical defense in order to run in, dodge like a fool, and dance-gun things to death; I take Bullet Dancer because I'm stupid and like wasting ammo gunning things down in a spray of overkill, and also turning my build into a quirky rapidfire for as long as my ammochains hold out; and I take Sharpshooter because mathing is stupid and I like knowing I'm never going to hit a monster for 5 damage when I get into a pinch.
S.K. Ren:
SoG3, EE3, MSs: Un-modded Pistol(2d4)
11 Minimum/Maximum Damage
2% Deviation(miss)
0.40s Fire Speed
1 shot
DPS: 27.5; 11 per bullet; 2.5 bullets /s
SoG3, SoB3, DG: Un-modded Pistol(2d4) x2
16 Minimum Damage/28 Maxumum Damage
5-64% Deviation
0.48 Fire Speed
2 shots
DPS: 33.33-58.33; 8-14 per bullet; 4.16 bullets /s
Clearly DG builds out class single gun builds in terms of pure DPR but start stacking mods and you will see MSs look better and better as each power mod adds 2 DPR per bullet to MSs but only 1 per bullet for DG. This is especially important when dealing with heavily armored enemies. Arch-Viles with 2 armor mean 2 less damage per bullet that means. MSs has a DPR of 27.5-(2.5*2)= 22.5 and DG (26.66-(4.16*2))-(46.66-(4.16*2)= 25.01-50.01.
Edit: Ok, seriously even though the math is right, it shouldn't be. I think DG needs its fire delay nerfed as right now it's ridiculously over powered. 1.4 or 1.5 sounds about right. MSs is currently good for two things only: Knockback and ammo conservation and honestly, I feel knockback is overrated and unless you're playing Ao100 (In which case ammo should be plentiful until you can a) Mod Nanomanufacture or b) find a blaster (or two)) Ammo conservation isn't that big a deal unless you're going for YAAM.
Attached is an Excel Worksheet I made for calculating Pistol damage info. It may be missing some things but it has 99% of the important stuff.
rekenne:
SoaG3 + DG is .48s per shot, not .6
1.2 * .4 = 0.48
Also, AVs only have 2 armor, not 4.
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