DRL > Discussion

Wow, uh. Can we *not* have Angel of Red Alert be a stage event?

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rekenne:
Angel of Red Alert is a fine idea. If you like playing it, more power to you.
Angel of Red Alert is something I would DETEST playing.
I do not appreciate my playstyle being told it is wrong in a mode that does not, 99.9% of the time, time me at what I do.
I had a win stolen from me because I play *a turn based game* too slowly. Fuck that. That is stupid.

Thexare:
Perhaps your complaint is better set to music.

Incidentally, the timer is based on game time, not real time.

If anything, I suspect you lost because you weren't paying enough attention. In which case, see above link.

Ander Hammer:
No.

You get several in-game minutes on a nuke level to a) outrun the nuke or b) find an invulnerability. This is plenty of time to see most of a level and kill everything in it, provided you've built properly and/or are willing to burn through some of your resources to speed things up and/or don't deal pathetic damage.

Spend less time gawking at things you won't take with you, fiddling with your inventory, un-blacking each tile, using wait tricks to catch wandering demons, etc. If taking a small risk is the nudge over the line between success and failure, you were probably going to die anyway.

Also spend less time complaining about it on the forums and fuming over your loss and re-examine how you died, what mistakes you made, how you could have been better prepared. Learn from it and apply the knowledge to future games, all of which have the potential to throw the same situation at you again and again. DoomRL is a game that rewards flexibility and occasionally punishes playing it the same way all the time (if it's not the silly magical 'right way' of the version, like old-fashioned ammochain).

Welcome to roguelikes, by the way. Be glad it's not a gnome with a wand of death.

Thexare:
According to one of his other posts, he used to play Nethack.

With this in mind, this post confuses me even more. At least the nuke gives more than enough warning, unlike the Gnome with a Wand of Death.

MaiZure:

--- Quote from: rekenne on October 06, 2011, 19:54 ---I had a win stolen from me because I play *a turn based game* too slowly.
--- End quote ---

Someone already hinted at it, but I'll put it plainly:
The timer is move based - not real time.

You can take one hour per move so long as you find those stairs and go down them between 300 and 500 moves (assuming you have basic move speed).
In fact, you could run around the perimeter of a level at least twice before the nuke goes off.
It's not about playing FAST, it's about playing efficiently - and you don't have to be all that efficient to get this done.
Consider abandoning the 100% kill run at this point if you must.

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