Seeing how Torumse annihilated Marksman Diamond with some decidedly non-marksman like tactics (
http://forum.chaosforge.org/index.php/topic,4804.0.html) got me wondering if perhaps Berserker and Vampyre should be revised. Of course, there's also the time that Blahness broke the game with the gravity boots:
http://forum.chaosforge.org/index.php/topic,4327.0.html Maybe .2/sec a move was the biggest help, but a berserk which lasted the rest of the game certainly didn't hurt either. (Safely farmed from the City of Skulls.)
So yeah, I think we should reexamine these two traits. I'll just quote myself to make it easy:
Perhaps Berserker and Vampyre should be revised. I like the idea behind them, and I think they're fair in theory--certainly in a AoB run. But when you also have the ability to destroy enemies from a distance in a hybrid build, it does tend to make the game a bit easy...My HNTR Vampyre build was certainly the easiest run I ever did.
Moreover, the fact that it turns Pain Elementals into roving berserk/health stations certainly is a bit much. On the other hand, could argue that this is the possibility you always have in Nightmare!, ala the way Tormuse saved himself earlier. Perhaps we should move discussion to another thread?
Game Hunter also supplied some feedback which can be found at the same thread, but I wanted to quote this:
It could be as simple as making it so that enemies without experience don't grant benefits such as the ones from Vampyre.
I didn't mention this before, but I was also thinking something like this. On the other hand, I don't mind the idea that resurrected enemies could trigger these traits in Nightmare! If you're really a crazy blood-sucking marine, and enemies are rising from the dead...what's the problem with siphoning their health again?
A solution could be that Pain Elementals spit out enemies which otherwise are identical to Lost Souls, but don't trigger the these traits. However, I never play Nightmare!, so perhaps it should be nerfed for respawned enemies as well....
Please, discuss!