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Author Topic: [E|YAAM/YAFW] first successful (partly) melee build  (Read 760 times)

Matt_S

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[E|YAAM/YAFW] first successful (partly) melee build
« on: October 11, 2011, 01:50 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Matt, level 10 Demon Sergeant Major Marine,
 nuked the Cyberdemon. on level 26 of the Phobos base.
 He survived 126502 turns and scored 52812 points.
 He played for 1 hour, 53 minutes and 52 seconds.
 He was too young to die!

 He killed 416 out of 416 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 6
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Hell Champion Medal

-- Graveyard -------------------------------------------------

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  ###########################################################

-- Statistics ------------------------------------------------

  Health 120/60   Experience 42888/10
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Tough as nails   (Level 1)
    Brute            (Level 2)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  Bad->Fin->Bru->Bru->Jug->Fin->WK->Ber->MVm->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [4/4] (180%) (AB)
    [b] [ Weapon     ]   hyperblaster (2d4)x3 [40/40]
    [c] [ Boots      ]   modified protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   double chainsaw (8d6)

-- Inventory -------------------------------------------------

    [a]   tactical shotgun (8d3) [6/6]
    [b]   missile launcher (6d6) [4/4]
    [c]   nuclear plasma rifle (1d6)x6 [24/24]
    [d]   modified BFG 9000 (10d8) [130/130] (B1)
    [e]   modified phaseshift armor [4/4] (95%) (AP)
    [f]   shotgun shell (x69)
    [g]   rocket (x14)
    [h]   power cell (x70)
    [i]   power cell (x70)
    [j]   power cell (x70)
    [k]   large med-pack
    [l]   large med-pack
    [m]   large med-pack
    [n]   large med-pack
    [o]   large med-pack
    [p]   power mod pack
    [q]   Hell Staff
    [r]   Arena Master's Staff
    [s]   shell box (x100)
    [t]   power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 60%   feet 60% 
    Melee      - internal 0%    torso 60%   feet 60% 
    Shrapnel   - internal 0%    torso 60%   feet 60% 
    Acid       - internal 0%    torso 60%   feet 85% 
    Fire       - internal 0%    torso 85%   feet 60% 
    Plasma     - internal 0%    torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    49 former humans
    50 former sergeants
    13 former captains
    37 imps
    48 demons
    122 lost souls
    22 cacodemons
    8 barons of hell
    1 Cyberdemon
    20 hell knights
    15 arachnotrons
    1 John Carmack
    6 former commandos
    7 pain elementals
    3 arch-viles
    10 mancubi
    1 revenant
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  On level 6 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 9 he assembled a grappling boots!
  On level 13 he found the Grammaton Cleric Beretta!
  On level 13 he ventured into the Halls of Carnage.
  On level 14 he assembled a hyperblaster!
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he assembled a double chainsaw!
  On level 19 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 23 he assembled a tactical shotgun!
  On level 23 he found the Hell Staff!
  Then at last he found Phobos Arena!
  He nuked level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 
 This is it. This is the lair of all evil! What will you meet here?
 Run - direction...
 You dodge!
 John Carmack reloads his rocket launcher.
 You are hit!
 John Carmack reloads his rocket launcher.
 You hit John Carmack. You are hit!
 You hit John Carmack. John Carmack reloads his rocket launcher.
 You hit John Carmack.
 You hit John Carmack. You feel like a killing machine! You're going
 berserk! You are hit! You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. John Carmack dies. You feel relatively safe now.
 Congratulations! You defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 33 brave souls have ventured into Phobos:
 24 of those were killed.
 And 3 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Cyberdemon...
 6 killed the bastard and survived.

--------------------------------------------------------------

After losing a HNTR melee build to my recklessness, I decided to to simply move back to ITYTD to see how things went.  It went well.  I didn't even start with the melee stuff until I got my chainsaw, and then I got Juggler and was able to freely kill stuff left and right.  I had enough goodies to back me up from a range, but I always enjoyed running into combat against mancubi and archviles (the only revenant I saw was one that spawned with an archvile and two mancubi when I pulled a lever; I don't think any of them even got to act).  Since I had good ranged weapons for backup, I was able to maintain 100% kills (not much to brag about on ITYTD, but I think it's cool).  I found some invulnerability on level 24, so I took it, used a homing phase device, descended, activated my nuke, ran to the stairs, ran straight towards JC and commenced with slaughtering him.  I don't know if it's a ITYTD thing or just the speed at which I killed him, but he didn't summon anything, not that it would have helped him against my immortal berserk rage.  I like how the entire final level text fits in the mortem :)

Since I wasn't going for pure melee, Badass and Finesse were the logical early traits; I decided on Badass first because double health is great. Juggler wasn't too much of a detour from Vampyre, but I wasn't sure about the two trait side trip to get Whizkid.  I had a good amount of mods sitting in my inventory though, so I went for it.  Now I've experienced the power of melee builds, and I'm very pleased.  The only tricky part is getting into melee range.
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