DRL > Discussion
Berserker / Vampyre Discussion
Game Hunter:
--- Quote from: Zalminen on October 21, 2011, 08:51 ---... I always lost the previous berserk way before getting to Cybie and it reactivated during the final battle...
--- End quote ---
There is, of course, a very elegant solution to this problem (which, to my knowledge, is the only serious case of kill-based zerk making the game unfairly difficult) and that is to include enemies on the Phobos Arena. Anyone who's played the original Tower of Babel map knows that randomly spawning a few Lost Souls here and there (maybe more with increased difficulty) would not only make the level more like its predecessor but make it harder AND more probable for kill-based zerk. It's a win-win, really.
On the other hand, the passive Berserker effect of being hit by a sufficiently-damaging attack is still very possible against the Cyberdemon, who deals 6d6 damage (averages 18, which is more than one third of the base 50). So it's still quite doable, you just have to bring some supplies with you.
Every other case (Angel of Death, Shambler, Lava Elemental) can be done with strategy created especially for them. I'm not too worried about lack of capability to activate the effect if it's kill-based.
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