Chaosforge Forum

  • March 28, 2024, 10:15
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [N|AoPc|22%|14|YASD] And we meet again..  (Read 1877 times)

Bloax

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 151
  • Ohohoh! Here it comes! Here comes the night train!
    • View Profile
[N|AoPc|22%|14|YASD] And we meet again..
« on: October 21, 2011, 10:03 »

Hello Mr. Level 14, we meet once again.
I died here, after exiting level 13 with a humongous 7% worth of health. (And no medkits<33)

Angel of Pacifism really is just the wheel of fortune. Except each and every level is one of such, and victory is the grand prize. Especially later on, circa Lev.10+

What I really hate is the lack of medkit spawning. It'd be awesome if weapons/ammo didn't spawn, and instead we got about 1.33 times the medkits/health globes.
Or perhaps tougher powerups/items. Because really, try grabbing a supercharge whilst being chased by a baron, a shitload of imps and a bunch of tomatoes. Possible, but what supercharge are we talking about?

I know this is a really rough challenge, but what else does it require except insane amounts of luck? ):p

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Our Hero, level 8 Demon Sergeant Major Marine,
 shot by a former sergeant on level 14 of the Phobos base.
 He survived 7030 turns and scored 88840 points.
 He played for 17 minutes and 24 seconds.
 He opposed the Nightmare!

 He killed 143 out of 627 hellspawn. (22%)
 Who gave him the ticket to hell, anyway?
 He was an Angel of Pacifism!

-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 3
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  ..\.#......|+.......#.#.......+.........#..0....+.........=
  ..../.....x.#...=..^#.#.......#.........+}.0....#.#######+#
  ....#########...==.^+.+.......#M...0....=########.#........
  =.../.......#########+#.....}.#.+......==0......#.#........
  .=..#...0.../.........#.+.....+........=#.......+.#}.......
  =##+####+#######/####/####=#=#####+####/####+#######+####+#
  .V....R#....+............====.+.......+.........+....i.....
  R.0....#...0#.........h..=====#+#######.........#..........
  R....RV+....#........h...=====#.......#..B......#..........
  ########....#...;..h......===.#.......#.........#....!....|
  .......+..../.........................#.........+..........
  ###+####/#######/####/####/#######+####+####+#######+####+#
  ..#.#....0../h..hhhh#h........+.........#...0...+.......#..
  ..#.#.....!.#......./....h....#########+#.......#.......+..
  ..#.#.......#########.........#h|hh.../.+.......#########..
  ###+#######+#...>...+.........#}|.....#.#.......#...V}RV+..
  ............+.......#.........X}|.....#.#.......+R.R....#..
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/90   Experience 6408/8
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Tough as nails   (Level 2)
    Eagle Eye        (Level 1)
    Badass           (Level 1)
    Survivalist      (Level 1)

  TaN->TaN->Iro->Iro->Iro->Bad->MSv->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   chainsaw (4d6)
    [c] [ Boots      ]   modified steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a]   thermonuclear bomb

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    31 former humans
    18 former sergeants
    5 former captains
    38 imps
    17 demons
    30 lost souls
    1 cacodemon
    1 baron of hell
    1 hell knight
    1 revenant

-- History ---------------------------------------------------

  He left level 2 as soon as possible.
  On level 3 he entered Hell's Arena.
  He cowardly fled the Arena.
  Entering level 4 he was almost dead...
  On level 5 he stormed the Chained Court.
  He left level 6 as soon as possible.
  On level 9 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  Entering level 13 he was almost dead...
  Entering level 14 he was almost dead...
  On level 14 he finally shot by a former sergeant.

-- Messages --------------------------------------------------

 You start running!
 You open the door.
 You dodge! Boom!
 The former human fires!
 The former human fires! You dodge! Boom!
 The former human fires! Boom!
 The former human fires! Boom! The former human fires! You dodge! The barrel
 explodes! The barrel explodes! Boom!
 You open the door.
 You dodge! The former human fires!
 The former human fires! The missile hits the former human.
 The former human fires! You dodge! Boom!
 The former human fires! You dodge! Boom! The former human fires! Boom!
 You open the door. The former human fires!
 You hear the scream of a freed soul! You hear the scream of a freed soul!
 The former sergeant dies. You die!... Press <Enter>...

-- General ---------------------------------------------------

 60 brave souls have ventured into Phobos:
 50 of those were killed.
 1 of those @was killed by something unknown.
 6 didn't read the thermonuclear bomb manual.
 And 1 couldn't handle the stress and committed a stupid suicide.

 2 souls destroyed the Cyberdemon...
 2 killed the bastard and survived.

--------------------------------------------------------------
P.S: BALLRGHSGFD, should've taken the other door. (See: Powerups to the right of the spawn (x)) >:(
Logged

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile
Re: [N|AoPc|22%|14|YASD] And we meet again..
« Reply #1 on: October 21, 2011, 19:27 »

I know this is a really rough challenge, but what else does it require except insane amounts of luck? ):p

Good use of running and lots of zig-zagging movements to dodge as much enemy fire as possible.  But yeah, luck is a big part of it; it's a pretty unforgiving challenge.  I like the idea of a Survivalist build; I was thinking of doing that myself, but I decided I like Scout's Intuition better.
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Bloax

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 151
  • Ohohoh! Here it comes! Here comes the night train!
    • View Profile
Re: [N|AoPc|22%|14|YASD] And we meet again..
« Reply #2 on: October 22, 2011, 09:25 »

Intuition CAN be useful, but the "can" plays a big part.
Especially when we're talking about 1 more armor point from the very start. (Also 10 more health)

Problem is that unless you somehow end up getting extremely lucky, or somehow manage to stack up on lots of medkits, you're going to die.
There's also the possibility of getting stuck in a corridor with a baddie blocking your way.

"No way you're going to kill something, you'd rather watch it kill you slowly whilst you wait for your doom."
Logged
Pages: [1]