Former Marine
Health| 50+10d3-10
Armor| 1d3-1
Accuracy| 2d3-2
Melee Damage| 1d3+3d4-3
Projectile Damage| Depends on weapon
Speed| (100+10d5-10)%
Standard Depth| 20+
Experience Value| 240
Inventory| Random: "Shotgun", "Combat shotgun", "Double shotgun", "Chaingun", "Plasma rifle"
46% Unmodded, 25% Single mod (only for non-respawned), 15% Basic Assembly (non respawned, if available, else two mods), 10% Random Exotic (respawns don't drop weapon), 3% Random Unique (Same as exotic), 1% BFG (It HURTS.)
Armor
45% Unmodded, 25% Single mod, 20% Basic Assembly (if available, else power/bulk/agility mod?), 17% Exotic (respawns reroll?), 3% Unique (Same as exotic)
1d3 Small Medpacks, 1d2-1 Large Medpack
Attack| 100% (See below.)
Special abilities| Randomly tries to dodge shots (25% chance?), dodges projectiles with a chance of (Speed-100)%
Description| Stories go about heroes who tore through hell, but didn't make it all the way. This is one of such heroes. And he's just as tough, hardy and mean as you - watch out!
Hmm? ;)
Perhaps another special ability is moving away from you if you use a shotgun, and he's using something else. (Eg. Plasma rifle)
Thus exploiting the damage falloff, because you know, it's supposed to be a bit intelligent. :P
Maybe some difficulty factors, I don't know. Oh, and yeah - there should indeed be a miniscule chance that he's UNLEASHING THE POWER OF THE BERSERKER!! (Run!!)