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Author Topic: [M|AoB|82%|YAVP] Cautious Zerker  (Read 2347 times)

Creepy

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[M|AoB|82%|YAVP] Cautious Zerker
« on: November 02, 2011, 10:25 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Rip-N-Tear, level 9 Cacodemon Sergeant Major Scout,
 defeated the Cyberdemon on level 25 of the Phobos base.
 He survived 65712 turns and scored 82076 points.
 He played for 1 hour, 25 minutes and 13 seconds.
 He didn't like it too rough.

 He killed 481 out of 585 hellspawn. (82%)
 He was an Angel of Berserk!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 1

-- Awards ----------------------------------------------------

  Aurora Medallion

-- Graveyard -------------------------------------------------

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  #...............#.#}|................................###...
  #.....###..........X.................................#>#..#
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 86/50   Experience 35870/9
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Intuition        (Level 2)
    Blademaster      (Level 1)

  Bru->Bru->Ber->Int->Int->HR->HR->Bru->MBm->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Medical Powerarmor [4/4] (90%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   fireproof phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   piercing chainsaw (4d7)

-- Inventory -------------------------------------------------

    [a]   Anti-Freak Jackal (5d3) [6/6]
    [b]   green armor [1/1] (100%)
    [c]   green armor [1/1] (100%)
    [d]   blue armor [2/2] (100%)
    [e]   blue armor [2/2] (100%)
    [f]   blue armor [1/2] (16%)
    [g]   blue armor [2/2] (100%)
    [h]   ballistic vest [1/1] (99%)
    [i]   small med-pack
    [j]   large med-pack
    [k]   large med-pack
    [l]   large med-pack
    [m]   phase device
    [n]   phase device
    [o]   phase device
    [p]   envirosuit pack
    [q]   envirosuit pack
    [r]   power mod pack
    [s]   agility mod pack
    [t]   bulk mod pack
    [u]   bulk mod pack
    [v]   tactical boots [1/1] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 60%   feet 60% 
    Melee      - internal 0%    torso 60%   feet 60% 
    Shrapnel   - internal 0%    torso 60%   feet 60% 
    Acid       - internal 0%    torso 60%   feet 60% 
    Fire       - internal 0%    torso 60%   feet 90% 
    Plasma     - internal 0%    torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    76 former humans
    44 former sergeants
    17 former captains
    58 imps
    67 demons
    153 lost souls
    15 cacodemons
    8 barons of hell
    1 Cyberdemon
    9 hell knights
    15 arachnotrons
    4 former commandos
    1 Angel of Death
    6 pain elementals
    2 arch-viles
    2 mancubi
    1 revenant
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 7 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a piercing blade!
  He left the Armory without drawing too much attention.
  On level 13 he found the Hellwave Pack!
  Level 14 blasted him with unholy atmosphere!
  On level 15 he encountered the Phobos Hellgate.
  On level 15 he assembled a fireproof boots!
  On level 16 he invaded the Unholy Cathedral!
  On level 16 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  Level 17 was a hard nut to crack!
  On level 17 he found the Medical Powerarmor!
  On level 17 he found the City of Skulls.
  He fled the City in terror!
  On level 19 he assembled a tactical boots!
  On level 22 he found the Anti-Freak Jackal!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You feel more calm.
 You start running!
 You are hit! That hurt! You' going berserk! You feel like a killing
 machine! You need to taste blood!
 You need to taste blood!
 The Cyberdemon reloads his rocket launcher. You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You hit the Cyberdemon. You are hit! That hurt! You' going berserk! You
 need to taste blood!
 You hit the Cyberdemon. The Cyberdemon reloads his rocket launcher. You
 need to taste blood!
 You hit the Cyberdemon. The Cyberdemon dies. You feel relatively safe
 now. Congratulations! You defeated the Cyberdemon! Press <Enter>... Next!

-- General ---------------------------------------------------

 85 brave souls have ventured into Phobos:
 75 of those were killed.
 2 of those were killed by something unknown.
 And 4 couldn't handle the stress and committed a stupid suicide.

 4 souls destroyed the Cyberdemon...
 4 killed the bastard and survived.

--------------------------------------------------------------

Since I finally noticed that 9.9.4 was released, I decided to give it a whirl. Scout AoB seemed like an interesting combo, to take advantage of their stairsense.

I started with brute (because I'm not fucking retarded) and rolled from there up to Berserker, to get myself established. Since Scouts know where the exits are, it actually seems better to not rely on dodging, but instead on being able to go berserk and carve a bloody swathe when you can't find an alternate route through. After that I dropped some levels in Intuition, which were disgustingly helpful. Even with Int2 being nerfed to only work slightly out of visual range, being able to figure out what kind of nonsense is waiting in the next room or around the corner is great for figuring out what paths to take. Honestly, at that point I was set. Information and cowardice is much better at getting through a level than the ability to carve into a pile and scream about blood, and later map types love to give lots of different routes between here and there. Early maps are harder, since they involve big rooms and very few alternate routes. And zombies with shotguns, as usual.

I did get into a few bad situations, like my dumbfuck idea of invading the City of Skulls. Blademaster wasn't useful because of how late I got it and the fact that I was mostly avoiding giant mobs, but in the City it would have practically carved a path through. Instead, I sat there cutting down skulls for nearly no XP and slowly running out of health and restoratives, while a bunch of elementals sat far back and shat out more skulls. Maybe if I'd played a Marine and took vampire as early as possible, it'd be useful to take on the city; skulls for health, and there's so damn many that you could build up enough Berserkerness to last through the end of the game. Instead, I had intuition and had to use a homing phase to escape the giant pile of bones when I'd run out of Large Medikits and realized I was fucked if I didn't leave.

But most of the time Intuition kept me safe in situations where I'd have been fucked. Like an arachnotron crossfire in a warehouse that I was able to turn around into a counter-ambush, since I could "sense" them around corners. That skill is powerful now that it's available early.

Also, while I skipped the Halls of Carnage, the RNG still insisted on giving me a BFG9k shortly after the cathedral. I didn't know those could randomly spawn outside of Ao100. I thanked the RNG for this unprecedented gift by hurling it into a nearby pool of lava, as I am wont to do.
Logged
Formerly Hell Knight Warrant Officer [16|7|5|1|0]
Currently Cacodemon 2nd Lieutenant [18|10|3|0|0]
Current Goal: ???

Tormuse

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Re: [M|AoB|82%|YAVP] Cautious Zerker
« Reply #1 on: November 02, 2011, 18:32 »

...Maybe if I'd played a Marine and took vampire as early as possible, it'd be useful to take on the city; skulls for health, and there's so damn many that you could build up enough Berserkerness to last through the end of the game.

I thought of that too.  :)  Sadly, berserk duration from Berserker trait is capped for exactly that reason, but yes, pain elementals are an excellent source of health/berserk power for a Vampyre.  :)
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos
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