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DoomRL (v.0.9.9.4) roguelike post-mortem character dump
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Matt, level 8 Mancubus Warrant Officer Scout,
ripped apart by the Angel of Death on level 16 of the Phobos base.
He survived 86341 turns and scored 40221 points.
He played for 1 hour, 46 minutes and 51 seconds.
He didn't like it too rough.
He killed 298 out of 314 hellspawn. (94%)
He held his right to remain violent.
He was an Angel of Impatience!
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 4
Levels completed : 3
-- Awards ----------------------------------------------------
Hell Champion Medal
Eagerness Bronze Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 22116/8
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 1)
Reloader (Level 2)
Juggler (Level 1)
Whizkid (Level 1)
Shottyman (Level 1)
HR->Fin->Jug->Rel->Rel->Fin->WK->SM->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified green armor [1/1] (38%) (A)
[b] [ Weapon ] piercing chainsaw (4d6)
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] modified chaingun (1d6)x4 [40/40] (A1)
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [6/6]
[b] plasma rifle (1d7)x6 [40/40]
[c] modified BFG 9000 (10d8) [130/130] (B1)
[d] blue armor [2/2] (76%)
[e] fireproof blue armor [1/2] (44%)
[f] modified blue armor [2/2] (151%) (B)
[g] red armor [4/4] (100%)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] shotgun shell (x50)
[k] shotgun shell (x50)
[l] shotgun shell (x50)
[m] rocket (x10)
[n] power cell (x50)
[o] power cell (x50)
[p] power cell (x50)
[q] power cell (x50)
[r] 10mm ammo chain (x250)
[s] 10mm ammo chain (x250)
[t] 10mm ammo chain (x250)
[u] shell box (x100)
[v] power battery (x120)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
66 former humans
44 former sergeants
8 former captains
48 imps
63 demons
25 lost souls
26 cacodemons
2 barons of hell
10 hell knights
1 former commando
2 revenants
2 bruiser brothers
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 11 he ventured into the Halls of Carnage.
On level 12 he assembled a piercing blade!
On level 12 he assembled a tactical shotgun!
On level 12 he assembled a tactical boots!
On level 12 he assembled a fireproof armor!
On level 15 he encountered the Phobos Hellgate.
Level 16 blasted him with unholy atmosphere!
He left level 16 as soon as possible.
On level 16 he invaded the Unholy Cathedral!
On level 16 he finally ripped apart by the Angel of Death.
-- Messages --------------------------------------------------
Run - direction...
Run - direction...
Run - direction...
You swap your weapons instantly!
The demon dies. You advance to level 8! Press <Enter>...
The demon dies.
Run - direction...
Run - direction...
Run - direction...
Run - direction...
Run - direction...
You open the door.
You see : a Angel of Death (almost unhurt) [m]ore | floor
You see : a Angel of Death (scratched) [m]ore | floor
You hit the Angel of Death. The Angel of Death hits you. You die!...
Press <Enter>...
-- General ---------------------------------------------------
48 brave souls have ventured into Phobos:
33 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 5 couldn't handle the stress and committed a stupid suicide.
8 souls destroyed the Cyberdemon...
8 killed the bastard and survived.
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I was really just going for the Eagerness Bronze Badge, but this was going pretty well. I was torn between Running Man and Shottyhead, but I decided for Shottyhead because I like shotguns. I took the Whizkid detour too late, so I never got to build my assault rifle. One thing I like about AoI is I don't have to worry about whether to drop ammo for health packs or vice versa. Thus, I was carrying insane amounts of ammo that I could never hope to burn through. I also paradoxically didn't have to worry about health as much, because I normally delay using medpacks and hope to find a health globe or berserk pack. Here I actually spent a lot of time at 100% health or close to it. Hell's Arena, easy; Chained Court, oops I ran out of berserk in front of the Arena Master; Hell's Armory, no thank you, not without any source of healing; Halls of Carnage, straight-forward; The Wall, never appeared, and even if it had I never once found a rocket launcher; Hellgate, I had to retreat back into the room to kill all the cacodemons, but the Bruiser Brothers were actually pretty easy when I started hiding in the room as well (but the shotgun took forever to kill them).
First thing that happens when I get into hell, that damn unholy atmosphere chased me out (any other mode and I probably would have stuck it out; I had 100% kills still because I still like killing things) and into the Unholy Cathedral to escape. But then I got the bright idea that I could turn count the Angel of Death (and I had the piercing chainsaw to help me end it quickly). So I cleared out the lost souls, lured the demons through the lava, just barely got a level up for another level of Hellrunner (I thought for a while about just getting Shottyhead and getting the hell out of there), and unleashed the Angel. I could move 15 times before it couldn't move usually, but sometimes it would get off 16. I circled around a bit hoping I could see a pattern, but it was beyond my attention span so I just decided to go for it. First hit, the moment of truth... Hey, he didn't attack back! I might actually kill him! Yeah, let's move around a bit and prepare for another strike. 15 moves, and... ouch. Okay, did I miscount or is this going horribly awry? I circle around a few more times checking out his pattern without seeing any logic to when he gets 16 moves, so I move in for another hit, and I die. Oh well, 9 bronze badges left.
(I don't know why my message log looks weird; it doesn't report any of my hits but the last one, or the first time the Angel hits me)