...or how the world was changed.
Well, well, about time. Doom the Roguelike 0.9.9.5 BETA is now out to donators, but you should have realized that by just reading the header here, so before I go into details, allow me to start with something related: GOOD FOLK OF CHAOSFORGE! Bid welcome to a new co-developer of Chaosforge games, noble and renowned Game_Hunter. He joined Almighty Kornel and tehtmi in their work, and together, the world will be theirs, in due time, of course.
But in the meantime, they managed to create this new wonderful, beautiful beta. Why wonderful and beautiful? Let us just say that it is groundbreaking release, as fitting for a .9.9.5 version. And reasons for it? Well. See for yourself, for I am going to allow facts to speak over an overly elaborate PR crap.
BugfixesApart from creating a huge number of changes-related bugs, this version gives us a few neat fixes already. First of all: difficult medals give you easier medals of the same series if you haven't already received them, which is something many wanted for a long time now. Second off: trying to fire with not enough (but non-zero) ammo is now instant. One less weirdness of the engine to worry about now. Neat. And, apart from that, a bunch of other minor fixes (mostly challenge) related was introduced, but them you will have to see for yourself.
New FeaturesAnd now....
- MAJOR RESTRUCTURING OF THE GAME! - instead of simple progressing through Phobos Base into Phobos Hell, now we have something much truer to the source material: three episodes - Phobos Base, Tower of Babel and Dis, each culminating with a climatic boss encounter!
- New final boss! Yeah, that is right: good ol' Cybbie will no longer be the one that capstones the game. Something more monstrous will be there, waiting for you!
- New AIs! As of now, mancubi and arch-viles received a cool new AI, and as the new betas shall appear, all creatures will receive a similiar upgrade.
- Last but not least, the long awaited nerf to the the much maligned Arch-Viles is here. You wanted, you have it now. After like a five years or so.
- Tweaks of special level spawning, to go along with new level structure.
So... huge, huge things, as you can clearly see. Especially the nerf. Things worth seeing, worth playing. DoomRL changes, DoomRL evolves. And that is but the first step. And if you can't stand the wait and the teasers, maybe consider donating?
Stay tuned for more information, they should appearing shortly.
I think I forgot to mention the graphical version beta... damm it.