DRL > Requests For Features

Less exotic/unique assemblies

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rchandra:

--- Quote from: Ander Hammer on November 15, 2011, 06:51 ---Only include Nano and Onyx packs in basic assemblies. That way, if you find one, you'll have an array of powerful (if possibly somewhat limited) choices regardless of the build that finds it, and Whizkids will only need to collect basic materials to make their glorious end-game toys rather than wishing and praying.

--- End quote ---

But if you find a nano or onyx pack, you can already do something ridiculous with it by just putting it on your stuff.  You don't need whizkid.  Any assembly involving a nano pack has to compete with the power of putting it on your rocket/missile/napalm launcher.  Onyx's default (red armour) is less insane but still very strong and also part of a basic assembly.  Making a ton of basic assemblies with nano/onyx just makes the packs that much more broken, which they do not need.

And if you do take whizkid, you don't need to find a unique pack to make good use of it.  Nothing wrong with carrying an A2P3 plasma rifle, or a hyperblaster, or P2B3 pistols, ... or cerberus gear.

raekuul:
Or, if you're a Technician, a ATP Cybernetic

Sambojin:
I vaguely remember that being my rant in 0.9.9.2 or so. Basic modding works so well anyway with the special mod packs that the advanced or master assemblies were overkill in an already good situation.

Firestorm? Great plasma rifle or mini-bfg-ML.

Nano? Shotguns, ML/RLs or a red armour.

Onyx? Red armour.

And whizzkid just let you make those things even better. If I find an onyx pack (or an onyx armour), I'll go down the WK path regardless. Who doesn't want an OP armour? Or an FTP missile launcher? :)

Any assembly not requiring the special packs is already great, how much better do they need to be for the rareness of the special packs? When the special packs do so much anyway?

Really damn good. Which they are, just don't expect to be able to use them often. Would you break a build type if you found an onyx just to make something really cool with WK? I mean, you've already got plate armour, what more do you want? OP armour?

raekuul:
That's part of my problem with exotic/unique packs going into advanced assemblies (I could care less if they're used in Ultimate Assemblies). Because you're slapping an overpowering modifier on a weapon, you know that you're going to get an overpowered weapon out of it, whether or not it's an assembly. Yeah, I get the idea of rewarding actually using the mods with a new toy and a mark in the Player Stats, but it's just silly to have so many middle-of-the-road assemblies that require awesome tools to make - especially when a Nano Mod Pack serves me better on my armor than it does going into an advanced assembly. If I were making an Ultimate Assembly, then yeah I'd use that, but still.

According to the Wiki...

Of the 19 Basic Assemblies, 4 require special mod packs - Power Armor and Plasmatic Shrapnel require Nano Packs, while Plate Armor and Lava Boots require Onyx Pack. 15/19 (a nice 79%) of the Basic Assemblies can be built with just the standard four packs, while the remaining 4 are evenly divided between Onyx and Nano.

Of the 14 Advanced Assemblies, 8 require special mod packs - Energy Pistol requires Sniper; VBFG9K, Nanofiber Skin, Gravity Boots and Nano Shrapnel all require Nano packs; Storm Bolter Pistol and Assault Cannon require Firestorm; Fireshield requires Onyx. 6/14 (a measley 43%) of Advanced Assemblies can be built with just the standard four packs, while half of the others require the Nano pack. Bear in mind that the Nano Pack and Onyx Pack are Unique items. Unique items with no guarantee of appearing.

Like I said before, I could care less about how bad the Master Assemblies are on requirements, but here are their numbers anyway. Of the 7 Ultimate Assemblies, only two of them - Cerberus Armor and Cerberus Boots - can be made with just the standard four packs. The remaining 5 all require a Nano Pack; in addition, the Cybernano Armor also requires the Onyx Pack, while the Biggest Fucking Gun only requires the Sniper Pack

Out of all the assemblies, the Nano Pack is used in 11 of them (Out of 40 total assemblies - that's 27.5% of all assemblies)

At first glance, it seems weird that you can't use Exotic Packs in Basic Assemblies, but any monkey could slap a power and onyx mod on a red armor, while it takes some real knowhow to turn a Tactical, a Bulk, a Firestorm, and a Pistol into the Storm Bolter Pistol.

Dammit, I can't count past 11pm...

raekuul:
Also, let something be said about the appearance rates of the standard four mod packs. You're more likely to build a Chainsword (Power + Bulk on Combat Knife) or Piercing Blade (Agilty + Power on any multimod melee weapon) than you are to make an Elephant Gun (Power + Power + Shotgun), and you're practically guaranteed a Tactical Armor or Boots if you can make it through the Chained Court. Power Mods are about as common as Envirosuits. Agility Mods are about as common as Imps.

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