DRL > Requests For Features

Less exotic/unique assemblies

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raekuul:
The problem with having the Nano Pack in so many useful assemblies is that it prevents you from making other useful assemblies by the simple fact that there's only one Nano Pack in any given run, if there's even one at all.

Uranium:

--- Quote from: raekuul on December 02, 2011, 08:12 ---The problem with having the Nano Pack in so many useful assemblies is that it prevents you from making other useful assemblies by the simple fact that there's only one Nano Pack in any given run, if there's even one at all.

--- End quote ---
This.
Also, none of the weapon assemblies (maybe save biggest fucking gun) really seem to have the same effect on you a nano-modded napalm launcher does.

tiw:
After playing around in Ao100 for a while, the Cerberus Armor serves only to make armors with all three pre-existing physical protections (bullet/melee/shrapnel) the absolute best ones to use throughout the game as the result provides protection from all sources of damage. Which basically makes it a waste on anything but exotic armors with all three of those, which I hope isn't the intent (it probably is).

I think the assemblies really only serve to make good equipment into god-tier equipment as pointed out earlier in the thread and not some makeshift tool. I'd really prefer if the game was less focused on getting lucky with item spawns.

raekuul:
The regular game is perfectly able to be beaten without any specials; it's the million or so medals and other awards that require being lucky with item spawns.

AlterAsc:

--- Quote ---serves only to make armors with all three pre-existing physical protections
--- End quote ---
Having or not having bullet and shrapnel resistances in the late game does not differ much.Only formers deal it and who cares about them in late game(excluding commandos)?
And melee makes difference only for melee builds.
So in short - i disagree.I belive the best for this assembly is onyx armor.

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