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DoomRL (v.0.9.9.4) roguelike post-mortem character dump
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Athene, level 13 Arch-Vile Captain Scout,
defeated the Cyberdemon on level 25 of the Phobos base.
He survived 102623 turns and scored 261110 points.
He played for 1 hour, 28 minutes and 19 seconds.
He was a man of Ultra-Violence!
He killed 801 out of 801 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Max Carnage!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 2
Levels completed : 1
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Destroyer Gold Badge
Gatekeeper Diamond Badge
Veteran Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 117/90 Experience 74226/13
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 4)
Finesse (Level 1)
Hellrunner (Level 1)
Son of a bitch (Level 2)
Juggler (Level 1)
Intuition (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
Int->Int->SoB->SoB->TH->MCe->Iro->Iro->Fin->Jug->Iro->HR->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [4/4] (53%) (A)
[b] [ Weapon ] modified BFG 9000 (11d8) [20/100] (P1)
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] modified nuclear plasma rifle (1d6)x6 [30/31] (B1)
-- Inventory -------------------------------------------------
[a] modified missile launcher (6d6) [4/4] (T1)
[b] modified red armor [3/6] (36%) (P)
[c] rocket (x8)
[d] power cell (x20)
[e] power cell (x50)
[f] power cell (x50)
[g] power cell (x50)
[h] power cell (x50)
[i] power cell (x50)
[j] small med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] envirosuit pack
[t] rocket box (x11)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
59 former humans
105 former sergeants
48 former captains
177 imps
68 demons
128 lost souls
33 cacodemons
53 barons of hell
1 Cyberdemon
13 hell knights
44 arachnotrons
16 former commandos
14 pain elementals
12 arch-viles
19 mancubi
5 revenants
4 nightmare imps
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 7 he assembled a tactical boots!
On level 9 he entered Hell's Armory.
He left the Armory without drawing too much attention.
On level 11 he ventured into the Halls of Carnage.
On level 15 he encountered the Phobos Hellgate.
On level 17 he assembled a gatling gun!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You see : Athene (boosted) [m]ore | floor
You stop running.
Fire -- Choose target...
You see : out of vision
Unknown command. Press "?" for help.
You swap your weapons instantly!
You reload the BFG 9000 with power cell. You are hit!
Fire -- Choose target...
You see : floor
Unknown command. Press "?" for help.
You are hit! Your red armor is damaged!
You wear/wield : a modified red armor [4/4] (53%) (A)
Fire -- Choose target...
You see : out of vision
You hear the scream of a freed soul! You feel relatively safe now.
Congratulations! You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
156 brave souls have ventured into Phobos:
119 of those were killed.
3 didn't read the thermonuclear bomb manual.
And 6 couldn't handle the stress and committed a stupid suicide.
28 souls destroyed the Cyberdemon...
2 sacrificed itself for the good of mankind.
25 killed the bastard and survived.
1 showed that it can outsmart hell itself.
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That was fun. I've pretty much ever played Angel of Max Carnage of Ultra-Violence for some reason, and today my persistence has been rewarded! Never did I think that I had a chance at any Diamond badges other than Armorer and Technician- perhaps I'm capable of more than I've given myself credit for.
Int (2) is really, really good on AoMC. In fact, I'd venture to say that Int (2) makes AoMC a breeze... as much as Ultra-Violence can be a breeze. With the stupidly high hit rates even out of vision, I'm not sure that Cateye is the best master to go for under AoMC, but it had to have helped. Juggler is another trait that's just plain awesome- I delayed picking it up until after a couple levels of Ironman to minimize the risk of surprise 1-turn deaths.
I played pretty conservatively since things can go from "oh, I'm doing fine" to "OMFG what I'm dead" literally in one move. As such, I only took on the first part of Hell's Armory and the Halls of Carnage. A shotgun and a bulk-modded chaingun got me pretty far, with occasional help from a rocket launcher. Things were pretty straightforward within the Phobos Base floors once I got rolling, and getting a hold of a Missile Launcher and a couple rocket boxes before Hellgate made Gatekeeper Diamond a cinch, though I didn't realize it at the time. Bullets started getting pretty scarce in Hell, but I managed to stretch my 10mm ammo until about floor 17 (I guess, I'm not posting this immediately after my win). Ditched with little 10mm ammo I had, equipped an ammo chain, and let rip with my gatling gun. I had planned ahead for the lack of 10mm rounds, and had a pretty nice stockpile of power cells to feed a plasma rifle and BFG.
2 floor starts had me crying "bullshit", but the mighty BFG or RNG came through and saved me each time. The first time was low in Phobos Base- I spawn in view of a platoon of Formers backed up by Arch-Viles.... with an Invulnerability Globe mayyyybe reachable. It was reachable. The second time was an Arachnotron Cave in Hell where I appeared in the midst of 3 Arachnotrons! Whipped out my BFG and shot the floor right next to me; 2 of the spiders died right there, I juggle-swapped to my other gun and wasted the third before systematically wiping the Cave clear. Wielded a combat shotgun for a few floors, but ditched it when I spied a Nuclear Plasma Rifle pretty low in Hell alongside a Napalm Launcher. That Nuclear Plasma Rifle sealed the game. With about 7-8 full stacks of power cells to feed my BFG many, many Hellspawn died in coruscating fire. Didn't have an opportunity to get tactical against the Cyberdemon. A Supercharge Globe gave me the hp to survive a fight that might have killed me otherwise. Cybie spawned within my Intuition range as I entered the Phobos Arena, I swapped between my Nuke Rifle and BFG and tried to dodge as best as I could. Eventually got pasted to the wall and I just kept shooting, fearing the worst. Imagine my surprise when the Cyberdemon suddenly exploded- I hadn't even been seeing his health since he was shelling my from outside of my Intuition range. (New feature, I presume? Ran into that behavior in Ao100 as well).
As some of you have probably gathered from my player profile, I've played DoomRL for quite some time. I actually started on .9.9.1, and have been importing my player.wad since .9.9.2. I've had some pretty good games under my belt, and some pretty bad ones, but I feel that today's run was something that should be shared. Howdy, Chaosforge!