Actually, there seem to be a few issues with the sound effects in general.
- Sometimes the chainsaw SFX are muted (so a fight against a Former Human sounds like "nnnnnnnnnhnnhnn pscha nnnnnnhnnhhnnn NNNNNNHNHNNNHHHNNHHHNNN GRrrrrrmmmmppph!" Your transliterations may vary.)
- Sometimes sound effects aren't played at all (sometimes when reloading, sometimes when picking up items.)
- Former Humans (Sergeants/Captains/Commandos) use death screams as their injured sound.
- Doors use the secret panel opening sound instead of the traditional "Ba-whIRRRRRRRRRRRRRRRRRRR". =(
- I know there was an issue with Arachnotron injury/death screams as well.
- Hell Knights/Barons of Hell use their "alert" sound ("WooOOOOOORRRR~!") as their injured sound.
- The Double Shotgun uses the standard shotgun firing sound. I lieked Doom II's double shotgun firing sound T_T
- Not an issue, but I think unloading a gun should the item pickup sound ("Dun dun") instead of the reloading sound ("Ka-CLICK!")
Surprisingly, alcohol was not involved with this post (^_^;