DRL > Discussion

The new strongest build is........?

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Sambojin:
We've all had a bit of time playing 0.9.9.4 now. Lots of deaths, lots of good finds, probably even a few victories. A couple of versions ago, ammochain was touted as the BEST build, with good modding, good fire speed and good damage with no ammo requirement.

Things have changed. There's 3 classes now, stacks more master traits, "instant" advanced traits for each class and plenty of assemblies and gubbins to play with. So the question is, what's the most powerful and why?

It's all a matter of opinion and your favourite playstyle. But there has to be one (or two) "strongest" builds for each class, surely. I'd like to hear other people's opinions.

Strangely enough, my favourite is still actually MAc. Or MAc/MAD. Mainly because it now requires reloader for both. You can go Rel->Rel and take out the Arena very easily, and then change as you want. Go for some nice plasma death or hardass shottyness, it's your choice. Having the option to go either way for the first few levels allows you to scope out the place, see if there's something amazing early on, then go down your chosen path.

MAc having a shottyman option rounds out the build nicely and badass after any level-up provides the passive defense it was always missing. You can still even go for modding if you want, it just takes a few extra levels to get there.

While MAD is the same, tough, shotgun-y goodness it's always been, except you can tack Survivalist on the end if you want. Yep, 180 life, two natural armour and the ability to heal-up to that limit with any healing sources. With anti-armour shotguns and some great assemblies to back it up. Or you can just slip in whatever other traits you like with the slightly faster MAD limits if you want.

Going for Rel->Rel->BA->SM/SoaB doesn't penalize you one bit, and lets you go down either path happily. Two (assuming you do take SM) extra levels until MAc isn't bad, as you'll have shotgun backup now, and MAD could use a tad of extra damage if you don't want MSur at the end. Both strong builds, just stronger now and happily interlinked for the first few levels.

The strongest? They're up there with the best. Strong, versatile and not lacking in either early or late game? The (MAc?/MAD?) build is that for sure. Either path is a game winner.

HP plasmas and tactical shotties FTW :)

Edit: I meant badass. Too many rapid-fire builds. BA rocks for the arena bonus and to tack MSur on the end of MAD. SoaB not quite so much....

raekuul:
I dunno; I've never never never had any luck whatsoever in any game unless I'm playing a defensive build. Maybe it's just me.

Dorten:

--- Quote from: Sambojin on November 07, 2011, 16:09 ---... to tack MSur on the end of MAD.

--- End quote ---

Is it possible to have two master traits at once now?

AlterAsc:
Never heard of anyone having two master traits at once.I believe it is not possible.
My opinion about some master traits:
MAc is awesome if you use laser rifle/S-modded plasma/play on AoMC.Or hyperblaster if no luck.
MAD has easy requirements, but personally i don't like since it blocks Fin, therefore no WK.
MBD is powerful and ammo-wasteful.I prefer having lots of medpacks so usually not my choice.
MSv - no idea, i'm not going to try this since my offensive capabilities on lvl7 are the same as on lvl1.Definitely not for me.
MGK - reloading is very good, second effect was not understood by me, so no opinion.
MSh - should try someday.
MCe - tried, not for me.
MRM - blocks SoB and DG, benefits are not that high, never tried, and i'm not going to.
MSs - getting it is a pain, but if you have special pistol or heavily-modded one it is very good.Ammo-efficiency and constant knockback.
MFa - very good.Especially if you don't care about clearing lvl and just want to get to stairs.Also good prospects for melee if you take Ber.
MEn - i like it.
MSc - maximum benefit if you are playing Ao100, otherwise you can get cheated.

All that is written above is just my subjective opinion, not serious analysis.

rchandra:
Just doublechecked, and you still can't take two master traits in 0.9.9.4 (tried MAD into Vampyre).  I don't expect that to change, double master traits could be pretty powerful.

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