DRL > Discussion
Experimenting with Malicious Blades on Ao100
Zarin:
Died to a cave of Arachnotrons (damn, it seems to be a repeating theme for me).
Started a different build - Scavenger. Much easier to begin - EE(2) + Int(2) + SoaB and then towards scavenger gives you a much better killing speed early on. Assembled a tactical shotgun early anyway - extremely useful with Int(2) for constant shooting around the corners.
Got lucky by finding an onyx armor - made a cerberus out of it (infinite durability!) and slapped a power mod (+2 protection) on top. With TaN(3) (level 12!) makes Arch-Viles do only 1 damage. Neat!
Arachnotrons remain dangerous - multiple small hits are much worse with this setup than a single powerful one. The rest are much easier - I once spawned in the midst of several (6-7) Mancubi and a couple of Viles (berserkering, fortunately) and managed to emerge with less than 40% health lost. Rocket explosions wiped out the Viles pretty easily, and Mancubi are not known for great accuracy anyway :).
Oh, and got myself a sniper-modified high-power plasma rifle. Vlies go down in three volleys, Revenants - usually in one, Mancubi and spiders - in two. Since Scavenger blocks Triggerhappy, I decided against hyperblaster and am pumping SoaB now. Will assemble an assault cannon once I find/scavenge a firestorm pack.
Meanwhile got another sniper pack by disassembling a Trigun. Waiting for a rocket launcher and a few bulk mods to replace my micro-launcher. Or maybe will put in on the aforementioned assault cannon. Once I reach SoaB(5) it will kill faster than the high-power plasma. Or maybe I'll find a Minigun...
IronBeer:
--- Quote from: Zarin on December 07, 2011, 18:20 ---Or maybe I'll find a Minigun...
--- End quote ---
Assault Cannon's better than the Minigun. Just finished up an Ao100 run with a Demolition Minigun, and I must admit to being rather underwhelmed. Put that Sniper mod on your Assault Cannon, and make a ludicrous bullet death-laser. Just be sure to stock up on 10mil rounds and Ammo Chains...
Zarin:
Thanks! Maybe I'll scavenge a firestorm mod from that Minigun when (if) I find it... So far all my scavenging yielded only sniper packs :(
Zarin:
Yesterday I was going to post and complain that I still haven't see the damn firestorm pack in 83 levels, but then I carelessly left Doom running overnight only to come and find that my computer "was recently updated" :(.
I had a backup save on level 75, though, so I'm plowing right back, being slightly more paranoid about saving and backing up the game.
On the unrelated note - I was fortunate enough to find a Nano pack and, luckily, decided to create some gravity boots! Wow! They even accepted another agility mod on top of the assembly, bringing my move time down to 0.13 with cerberus and 0.09 with Necroarmor. Being able to step into a Vile's field of view and lob a never-missing grenade (as I already said, I was very lucky with sniper mods) at it before it can react is priceless :). Is it the most powerful assembly in the game? I'm not sure, but so far it definitely feels so.
Zarin:
Finally - a firestorm pack scavenged out of BFG10K on level 94! Decided to make a storm bolter pistol - felt better than an assault cannon. Was slowly preparing for it for the last couple of levels with SoaG(2), so now should kill better and faster. Still have a couple of unused homing phase devices, so should be able to skip anything too dangerous (such as NM Arachnotrons caves) before level 100...
Well, just tried the pistol - killing Arch-Viles in two volleys! Lava Elemental went down in 4! Bruiser Brother - in 3! Revenant (with its bullet resistance) - in 2! All of this with 0.41 fire time (SoaG(2), Fin(1) + SoaB(5)). Even my sniper high power plasma rifle can only match (except for Revenants - one volley is enough).
Navigation
[0] Message Index
[*] Previous page
Go to full version