DRL > Discussion

Hurt Me Plenty is hard

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Matt_S:
Thanks for the helpful tips.  I just played a HMP run with a partial melee build, with the planned master trait of Vampyre, though I was taking a detour to get Whizkid 2 so I could mod my would-be assemblies; I only had Brute 1, so not a whole lot of meleeing yet (and interestingly I found the Jackhammer in the Armory, but it sort of burns through ammo so I kept my modded combat shotgun as my primary).  I made it to The Wall while maintaining 100% kills.  The trick was doing more to avoid getting shot at, and generally playing smarter than I usually do.

I say I made it to The Wall.  As I discovered as soon as I entered, somewhere an unknown number of floors back I had left my rocket launcher lying on the ground while I was managing my inventory.  This is something that's happened shockingly often, as I usually drop weapons, since they are at the top of the inventory, to pick up and use things that are on the ground.  I had a shockwave pack, so I used it and hoped it would destroy enough for me to get through and kill the Barons, but it wasn't enough.  It just totally wrecked my motivation to continue, since I had 100% kills up to that point.  So I ragequit.  I guess I need to start training myself to drop ammo, so if I do forget it it's not so bad (though as far as I remember I've only forgotten when it's the rocket launcher because everything else I use often enough to notice it's gone before I leave the floor).

raekuul:
For the Wall, the trick is to plan the first leg of your run around going there. There will come a time when you can't get 100% Kills and Conqueror on some challenges, so if you're on one of the Weapon Angel challenges, go ahead and start skipping it.

As for other things... Learn how to survive before you learn how to kick ass. It doesn't help to finally get to Cybie with 100% Kills if it leaves you with less than 10 HP (20% without Iro or Marine) on DLev 25

Sambojin:
It's actually an excellent idea to try melee runs when going to a new difficulty, either an AoB run or melee based with gun backup.

It teaches you so many viable strategies for any game type. It also teaches you what can be ignored, dodged reliably, as well as the real tricks of doomRL. If you can take out the big nasties with a knife or a chainsaw, imagine how easy it'll be with an actual gun.

This is something I'm very guilty of actually. Learning the skills required in AoB (gift dropping, cautious play, globe bouncing, run-time limits) and then completely forgetting or ignoring them in my normal games. The amount of times that dropping a peice of armour and waiting would have saved me is amazing. But I still choose a lack of tactics, firepower and inevitable death for some reason.

Well, time to get back into melee runs I guess. Since a simple chainsaw works so well, how can a modded plasma rifle seem to cause me to die so much more often? Hopefully the skills will become second nature for all my games eventually.....

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