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Author Topic: Buggy Citizens  (Read 12020 times)

tisiphone

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Buggy Citizens
« on: April 12, 2008, 16:56 »

Found a bug. Not sure if it�s being reported but here goes.
Apparently not only do citizens stop you from using your crossbow when nearby but you also can�t move on to the next day if there�re any of them left alive on the map. Just on whose side are they on anyway?
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I want my games for entertainment and escapism, not ethics education, thank you very much.

Kornel Kisielewicz

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Re: Buggy Citizens
« Reply #1 on: April 13, 2008, 11:39 »

OMG! You mean that a citizen lived through the night? My, I thought that was impossible :D
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Kornel Kisielewicz

tisiphone

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Re: Buggy Citizens
« Reply #2 on: April 15, 2008, 04:56 »

Heh.
The poor sod was hiding in a corner of some hut. Most monsters must have just not seen him or something. Must suck to be him, though:
�The daemons have all gone. Thank God! If not for you stranger� how can I ever repa- bleeEGGHHH!!"
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I want my games for entertainment and escapism, not ethics education, thank you very much.

Matandun

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Re: Buggy Citizens
« Reply #3 on: March 17, 2012, 05:55 »

Sorry for necroing the topic.

This also happened to me twice.
First time was when a citizen was hiding in a place like this near the left-down corner of the map:

#####/##
#@         #
#####/##

Second time I saw a citizen in the right-down corner in the open space.
I was able to kill the citizen in the first case by sword, but in the second case I had to use a knife, because of the message: "Let them survive... a little bit longer" (or sth like that).
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0.9.9.1: [19/19/13/4/0]
0.9.9.2: [22/20/11/2/1], assemblies [10/2/0]
0.9.9.3: [25/16/10/1/0], assemblies [13/4/0]
0.9.9.4: [25/18/12/1/1], assemblies [18/7/1]
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