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Nub question - where abouts should I be by now?

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GrimmC:
Yeah...I would note that there's a lot of special levels I don't even bother trying unless I have a very strong build...The Wall, The Vaults, The Mortuary, and most of all Spider's Lair...a sign of good balance imo :-)

Sambojin:
Unless it's an AoS, AoB or AoMr run, I'll always do the Wall. The backpack is a god-send and the ML one of the best "guaranteed" weapons in the game. Even on UV (with Barons a-plenty) it's worth it. Heaps of XP, heaps of rockets, a great weapon and better ammo capacities. I tend to use the ML more often and more effectively than the BFG,  and 14 shots an ammo slot is nice. Four in the weapon with excellent accuracy? Who needs WK for the tac RL when this thing does it all anyway (needing to reload after four rockets is a show of poor tactics or a lack of modding IMO).

Any non-melee runs tend to do the Arena, Court and Wall. Early game mods and weapons. Ag's for chainfire/pistols, RL/BP/ML for everything else/specials. Even a Vault raid if you actually want to. Those three levels are pretty much the "Yes I can kill bruisers/cybie/anything" for a normal run. You usually don't lose too much for doing them in virtually any difficulty than N! And you gain so much that a few medi-packs wasted isn't too much to ask.

I've died so many times in this game, to so many stupid "duh, a medi-pack or a better weapon/reload" moments, I wonder if I should just do a ML run ASAP. At least it hits.

Kinitawowi:
I started doing a hell of a lot better at AoB runs the moment I realised the Arena was all but pointless; it costs far more health than you gain, the Court gets you a weapon that'll last you two thirds of the game anyway, and the Arena Master's Staff is nice if you're chasing uniques but otherwise the Lance is easy enough to obtain and perfectly fine for the endgame.

Conversely, my best AoB runs ended in either The Mortuary (the armour would be nice but there's nothing vital there for a berseker) or the Spider Pits (more due to carelessness than brute force, but still - no real need to visit on a melee run).

The Wall is a level I habitually skip altogether. I'd love the backpack and the missile launcher, but most of my characters are too ordinary trait-wise by then to not get pasted.

Zecks:
Speaking of guaranteed, what's everyone's opinion on Halls of Carnage?

IMO it's still wayyyyyyyyyyyyy too easy? I swear I've not once died there. It's practically a safe haven with lots of free exp, tons of shells, a bunch of rockets and a literally guaranteed BFG.

Except maybe on AoMs and AoP where you don't have the free 600% extra health (and on AoMs you might enter the level at really low health). But even then basically the only thing you have to watch out for are the sergeants at the beginning.
On the right side you can just
and slip out quickly if you need to. (you won't need to because of the lava. it's usually only halfway through when i finish the level)

GrimmC:

--- Quote from: Zecks on November 22, 2011, 10:07 ---Speaking of guaranteed, what's everyone's opinion on Halls of Carnage?

IMO it's still wayyyyyyyyyyyyy too easy? I swear I've not once died there. It's practically a safe haven with lots of free exp, tons of shells, a bunch of rockets and a literally guaranteed BFG.
--- End quote ---

Yeahhh...I've been thinking the same thing for awhile now, but I didn't want to open my mouth and make life harder. :-( I don't mind that it's usually doable, because, like the Chainsaw, the BFG is sort of an iconic Doom weapon. But there's a difference between doable and "don't even have to try." It could probably use some more tweaking. (Though I'm not really sure how.)

On a side note, I actually like the level quite a bit..it somehow feels like an actual Doom level to me. Which is part of why I've been remiss to say anything about changing it.

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