DoomRL is delightful. It's based on a game I love, and so far it's either added better things to the mix or people are at least talking about the not-so-good. It does get a few suggestions to fix what ain't broken, and this might be one of them, but it's only a thought I had.
A core part of both Doom and DoomRL is movement. In Doom... hell, you were moving all the time. I can't be the only one who strafes back and forth while waiting for a long elevator, or jams down the shift key and exaggerates circle-strafes in big fights. And in Doom, while you're moving, you're also almost always shooting.
I didn't really pay much attention before, since they're fundamentally different games and changing things now would mess with the balance, but now it kind of bothers me. In DoomRL, you have to stop to shoot your gun, and looking at it through the Doom lens, it feels a little like it breaks the flow.
How broken would it be if you could set a direction to walk, then automatically step in that direction regardless* of what your next action is, continuing to do so until your next action is a movement or change in direction? Yeah, it would totally change the game and make it a bunch easier, but I'd like to hear other people's take on it.
*except for sticking a chainsaw into something.