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Author Topic: [U|AoMC|80%|YAVP] Gatekeeper Diamond and Berserk bug.  (Read 4787 times)

AlterAsc

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[U|AoMC|80%|YAVP] Gatekeeper Diamond and Berserk bug.
« on: November 30, 2011, 07:36 »

Got badge by destroying walls with high power plasma rifle, so no more comments about it.
After MAc i decided to get Ber as defensive trait, and this time smth went wrong.
Once in Hell revenant hit me, no message, no berserk activation.It confused me a bit.
Second time i notice practically the same during the final fight.
No berserk activation at all, and i got hit 3 times.
Then i looked at my hp - i had about 46%.Since rockets are supposed to deal 36*(1-0.25)-4= 23 damage ,so i should have lost 69 hp.And i believe i had way less then 150% at the start of level.
Next, after looking on mortem i saw my red armor [4/4] (50%).
That's it.
--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 AlterAsc, level 13 Arch-Vile Br. General Marine,
 defeated the Cyberdemon on level 25 of the Phobos base.
 He survived 100046 turns and scored 262218 points.
 He played for 1 hour, 5 minutes and 45 seconds.
 He was a man of Ultra-Violence!

 He killed 661 out of 824 hellspawn. (80%)
 He was an Angel of Max Carnage!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 5
  Levels completed : 2

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal
  Gatekeeper Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #.....................###.........###.....###..............
  #.....................###.........###.....###...........###
  #.....................##..........###.....###...###.....#>#
  #...............................................###.....###
  #.................................}.............###........
  #.........X......................|||.......................
  #................................|.........................
  #....###...................................###.............
  #....###...................................###.............
  #....###......................###..........###.............
  #.............................###..........................
  #................###..###.....###....###...................
  #................###..###............###...................
  #................###..###............###...................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 27/60   Experience 76231/13
  ToHit Ranged +12  ToHit Melee +16  ToDmg Ranged +3  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Brute            (Level 2)
    Berserker        (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Rel->Rel->SoB->SoB->TH->TH->MAc->Bru->Bru->Ber->SoB->Fin->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (50%)
    [b] [ Weapon     ]   modified plasma rifle (1d7)x8 [31/40] (F1)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   modified combat shotgun (7d3) [5/5] (T1)

-- Inventory -------------------------------------------------

    [a]   rocket launcher (6d6) [1/1]
    [b]   BFG 9000 (10d8) [100/100]
    [c]   red armor [4/4] (100%)
    [d]   phaseshift armor [2/2] (100%)
    [e]   shotgun shell (x50)
    [f]   rocket (x9)
    [g]   power cell (x29)
    [h]   power cell (x50)
    [i]   power cell (x50)
    [j]   large med-pack
    [k]   large med-pack
    [l]   large med-pack
    [m]   large med-pack
    [n]   large med-pack
    [o]   phase device
    [p]   phase device
    [q]   power mod pack
    [r]   blood skull
    [s]   modified steel boots [1/1] (41%) (A)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    73 former humans
    77 former sergeants
    27 former captains
    95 imps
    66 demons
    118 lost souls
    30 cacodemons
    27 barons of hell
    1 Cyberdemon
    15 hell knights
    22 arachnotrons
    15 former commandos
    16 pain elementals
    34 arch-viles
    15 mancubi
    21 revenants
    6 nightmare cacodemons
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 6 he found the Arena Master's Staff!
  On level 10 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  On level 12 he ventured into the Halls of Carnage.
  On level 14 he assembled a high power weapon!
  On level 15 he encountered the Phobos Hellgate.
  On level 20 he stumbled into complex full of arch-viles!
  He nuked level 21!
  On level 22 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  Level 24 was a hard nut to crack!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You see : floor
 Fire -- Choose target...
 You see : floor
 Fire -- Choose target...
 You see : floor
 Fire -- Choose target...
 You see : floor
 You are hit!
 Fire -- Choose target...
 You see : floor
 Fire -- Choose target...
 You see : floor
 Fire -- Choose target...
 You see : floor
 You hear the scream of a freed soul! You feel relatively safe now.
 Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 759 brave souls have ventured into Phobos:
 696 of those were killed.
 3 of those were killed by something unknown.
 10 didn't read the thermonuclear bomb manual.
 And 25 couldn't handle the stress and committed a stupid suicide.

 25 souls destroyed the Cyberdemon...
 4 sacrificed itself for the good of mankind.
 21 killed the bastard and survived.

--------------------------------------------------------------
Logged
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Uranium

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Re: [U|AoMC|80%|YAVP] Gatekeeper Diamond and Berserk bug.
« Reply #1 on: November 30, 2011, 10:35 »

Berserker will only activate if you get a red flash on your screen and the "Ouch! That hurt!" message (or words like that).
I believe a red flash is caused by an attack that would cause a third of base health before armour value and resistances, so even if you've got cybernano cybernetic armour it may still trigger.
It may be that a red flash doesn't guarantee a Berserker proc, but I don't know.
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AlterAsc

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Re: [U|AoMC|80%|YAVP] Gatekeeper Diamond and Berserk bug.
« Reply #2 on: November 30, 2011, 11:28 »

Yeah, i know about red flash and i'm sure maxed 6d6 is higher than 1/3 of 60.
But i believe i always got red flash when i was hit that hard.
And yeah, you can get red flash wearing fireshield and losing 1 hit.And even more - berserk resistances apply to the hit that triggers it.
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rchandra

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Re: [U|AoMC|80%|YAVP] Gatekeeper Diamond and Berserk bug.
« Reply #3 on: December 01, 2011, 07:03 »

Were the attacks knocking you around?  I think you end up taking damage based on where you land, which would be less than the 6d6.
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AlterAsc

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Re: [U|AoMC|80%|YAVP] Gatekeeper Diamond and Berserk bug.
« Reply #4 on: December 01, 2011, 07:21 »

Oh.That would explain what happened.Thx
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Deathwind

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Re: [U|AoMC|80%|YAVP] Gatekeeper Diamond and Berserk bug.
« Reply #5 on: December 01, 2011, 14:32 »

I thought that the knockback bug was fixed?
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