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Author Topic: Doom: The Text Adventure  (Read 137760 times)

raekuul

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Doom: The Text Adventure
« on: December 16, 2011, 19:45 »

(Anybody can jump in and do stuff; I'll try to resolve things in the order that they're done.)
----
Thanks to Game Hunter, we have a "Quick Overview Section"!
Spoiler: Game Overview (click to show/hide)

----
The surface of Mars is dry and nearly barren. Looking up from the Hangar Grounds at Phobos Base, you can easily see where the Canals once lay.

You arrived on Phobos Base less than an hour ago, and you've been sizing up the situation from a safe location. One of UAC's experiments went, well, haywire, and unleashed some sort of hell upon Phobos Base.

Literally, hell. Some of your buddies from the Academy have been trying to shoot you dead ever since you got here. They appear to have become brainless, mindless, soulless sons of bitches. Nobody sane from inside Phobos Base is responding to your comm calls - all you've been getting is variations of "We're coming for you."

It looks like it will be all uphill from here.


INVENTORY:
100 HP
0 Armor Points
1 Standard-Issue Pistol
50 Bullets

VISIBLE ENEMIES:
No visible enemies

VISIBLE DOORS:
Entrance to Phobos Base - Hangar
« Last Edit: June 28, 2012, 16:10 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Game Hunter

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Re: Doom: The Text Adventure
« Reply #1 on: December 16, 2011, 20:04 »

LOOK PISTOL

IDKFA

OPEN DOOR

(Should I be using all caps? I feel like I should be using all caps, because that's totally how a text adventure would play out.)
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Latest LPs: Angband, Delver

raekuul

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Re: Doom: The Text Adventure
« Reply #2 on: December 16, 2011, 20:19 »

All caps is fine.
-------
Your Pistol is a standard-issue pea-shooter. Both the UAC and the Marine Corps issue these to their people in case of human activity. The activity here on the Martian Bases, however, is decidedly not human, so you will want something with a bit more punch. Still, it's good in a pinch, and there weren't any of UAC's more advanced experiments here on Phobos Base anyway.
-------
You chant "IDKFA... IDKFA... IDKFA...", but it doesn't appear to do anything here.
-------
As you enter Phobos Base, the smell of carnage and death washes over you. Despite your training, you can't help but gag at the smell. Some things can never be gotten used to.

You tense up as you hear movement. There is a small place in the wall where you could probably hide; with any luck, you'll be able to shoot first without being shot at in return.


INVENTORY:
100 HP
0 Armor Points
1 Standard-Issue Pistol
50 Bullets

VISIBLE ENEMIES:
No visible enemies

VISIBLE DOORS:
Entrance to Phobos Base - Outside
Sliding Door - Hangar Room 2
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

IronBeer

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Re: Doom: The Text Adventure
« Reply #3 on: December 16, 2011, 21:26 »

This could take a while, couldn't it?

>>Approach Door to Room 2
>>Open Door to Room 2
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raekuul

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Re: Doom: The Text Adventure
« Reply #4 on: December 16, 2011, 21:40 »

Yes. Yes it could. I'm probably going to stop this at the Bruiser Brothers, if we manage to get that far.
-------
The sliding door opens as you approach it; you would take this moment to marvel at the wonders of technology, but you suddenly find yourself face to face with two Former Humans!

INVENTORY:
100 HP
0 Armor Points
1 Standard-Issue Pistol
50 Bullets

VISIBLE ENEMIES:
Former Human #1 (100%) (0%) (-50%) (Pistol) (18)
Former Human #2 (100%) (0%) (+50%) (Pistol) (18)

VISIBLE DOORS:
Entrance to Phobos Base - Outside
Sliding Door - Hangar Room 2 (Open)
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

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Re: Doom: The Text Adventure
« Reply #5 on: December 18, 2011, 08:53 »

What do those 5 stats between the brackets mean? I figured out the 1st and 4th but what's the rest mean?

Btw: This is a pretty fun idea but I'm a little afraid it'll get horribly repetitive. Cuz it's... y'know... Doom. :P
« Last Edit: December 18, 2011, 08:57 by ParaSait »
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raekuul

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Re: Doom: The Text Adventure
« Reply #6 on: December 18, 2011, 13:10 »

Quote
(100%) (0%) (-50%) (Pistol) (18)
(Health) (Armor) (Chance to Not Get Hit) (Weapon) (Ammo Carried)
« Last Edit: December 18, 2011, 13:51 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

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Re: Doom: The Text Adventure
« Reply #7 on: December 18, 2011, 13:16 »

Alrighty, then. :D

EQUIP PISTOL
SHOOT FORMER HUMAN 2
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raekuul

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Re: Doom: The Text Adventure
« Reply #8 on: December 18, 2011, 13:50 »

If you don't specify a weapon with which to shoot, you'll default to using the pistol (or, if you don't have bullets, your strongest melee weapon). You don't need to explicitly "Equip" the pistol.

You shoot at Former Human #2. You hit Former Human #1 instead for 10 damage. Former Human #1's body ragequits.

Former Human #2 shoots at you. His shot misses.


INVENTORY:
100 HP
0 Armor Points
1 Standard-Issue Pistol
49 Bullets

VISIBLE ENEMIES:
Former Human #1 (Dead) (0%) (-50%) (Pistol) (18)
Former Human #2 (100%) (0%) (+50%) (Pistol) (17)

VISIBLE DOORS:
Entrance to Phobos Base - Outside
Sliding Door - Hangar Room 2 (Open)

OTHER:
10 Experience Points
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

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Re: Doom: The Text Adventure
« Reply #9 on: December 18, 2011, 14:18 »

Heh... I "missed".
How much hp do they have exactly? And does the pistol always make 10 damage?

SHOOT FORMER HUMAN 2
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Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

raekuul

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Re: Doom: The Text Adventure
« Reply #10 on: December 18, 2011, 16:43 »

#2 was standing sort-of behind #1. I should have called it "Chance to Avoid" rather than "Chance to Hit" from the beginning, it's largely there to help me remember positioning.

You shoot at Former Human #2. You hit for 1 damage.

Former Human #2 shoots at you. He misses.


INVENTORY:
100 HP
0 Armor Points
1 Standard-Issue Pistol
48 Bullets

VISIBLE ENEMIES:
Former Human #1 (Dead) (0%) (0%) (Pistol) (18)
Former Human #2 (90%) (0%) (0%) (Pistol) (16)

VISIBLE DOORS:
Entrance to Phobos Base - Outside
Sliding Door - Hangar Room 2 (Open)

OTHER:
10 Experience Points
« Last Edit: December 18, 2011, 16:44 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

IronBeer

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Re: Doom: The Text Adventure
« Reply #11 on: December 18, 2011, 19:48 »

>>Keep firing at Former Human 2!
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raekuul

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Re: Doom: The Text Adventure
« Reply #12 on: December 18, 2011, 20:59 »

You shoot at Former Human #2. You miss.

Former Human 2 shoots at you. He hits for 8 damage.


INVENTORY:
92 HP
0 Armor Points
1 Standard-Issue Pistol
47 Bullets

VISIBLE ENEMIES:
Former Human #1 (Dead) (0%) (0%) (Pistol) (18)
Former Human #2 (90%) (0%) (0%) (Pistol) (15)

VISIBLE DOORS:
Entrance to Phobos Base - Outside
Sliding Door - Hangar Room 2 (Open)

OTHER:
10 Experience Points
4 Rage Points
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

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Re: Doom: The Text Adventure
« Reply #13 on: December 18, 2011, 21:16 »

Argh... you think you can mess with me, former human, but you're WRONG! For I'm fucking DOOMGUUUY!
*pulls trigger in an epic way, in hope of having a higher critical hit chance*

SHOOT FORMER HUMAN 2

PS: 100 rage points = berserk? :P
PPS: Where's that place with the green armor in the starting room, anyway?
« Last Edit: December 18, 2011, 21:17 by ParaSait »
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Re: Doom: The Text Adventure
« Reply #14 on: December 18, 2011, 21:29 »

ParaSait: It's to the left up the steps, same room as the switch to get to the Blue armour.
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