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Author Topic: Doom: The Text Adventure  (Read 139049 times)

thelaptop

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Re: Doom: The Text Adventure
« Reply #105 on: March 10, 2012, 13:32 »

FIRE SHOTGUN AT NEAREST FORMER HUMAN

(heheheh... let's see what happens)
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raekuul

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Re: Doom: The Text Adventure
« Reply #106 on: March 10, 2012, 14:51 »

You shoot the nearest former human in the head with a shotgun. It perishes. The former human behind it perishes. The former human behind it perishes.

There is a sleeping former human here.


INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
Automobile Schematic
Darkvision Goggles (4)
102 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points
« Last Edit: March 10, 2012, 17:32 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Mahreen

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Re: Doom: The Text Adventure
« Reply #107 on: March 10, 2012, 14:54 »

INVITE THE SLEEPING FORMER HUMAN TO THE TEA PARTY
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shark20061

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Re: Doom: The Text Adventure
« Reply #108 on: March 10, 2012, 16:02 »

Spoiler (click to show/hide)
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Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

raekuul

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Re: Doom: The Text Adventure
« Reply #109 on: March 10, 2012, 17:34 »

Good catch; I had momentarily forgotten that I was supposed to be keeping track of such things. Also, a note on reloading: As long as your arms are intact, reloading is automatic - you only need to declare reloading if you have a sprained wrist or broken arm.

With what, your bare hands?

INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
Automobile Schematic
Darkvision Goggles (4)
102 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Matt_S

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Re: Doom: The Text Adventure
« Reply #110 on: March 10, 2012, 19:00 »

SHOOT FORMER HUMAN WITH PISTOL.
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raekuul

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Re: Doom: The Text Adventure
« Reply #111 on: March 10, 2012, 20:00 »

You shoot the former human in the head. It also perishes.

On further inspection of the room, this appears to have been converted into a sort of barracks area for the creatures that once were human. There is a switch on the far wall.


INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
Automobile Schematic
Darkvision Goggles (3)
101 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Matt_S

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Re: Doom: The Text Adventure
« Reply #112 on: March 10, 2012, 20:14 »

USE SWITCH
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raekuul

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Re: Doom: The Text Adventure
« Reply #113 on: March 11, 2012, 06:43 »

You use the switch. Lights turn on, and your Darkvision Goggles automatically turn themselves off.

INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
Automobile Schematic
Darkvision Goggles (3)
101 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Uitë

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Re: Doom: The Text Adventure
« Reply #114 on: March 11, 2012, 07:03 »

Aww, no experience for murdering sleeping formers? Shame.

INSPECT ROOM
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Arch-Vile 1st Lieutenant
[26|12|6|1|0]

raekuul

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Re: Doom: The Text Adventure
« Reply #115 on: March 11, 2012, 07:41 »

No EXP for killing anything not capable of killing you.

You inspect the room. You find a Medikit and a Blue Mod Box. You find a concealed door!

INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (3)
101 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points

EXITS:
Hangar Room #3
???
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Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

bardysya

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Re: Doom: The Text Adventure
« Reply #116 on: March 11, 2012, 07:44 »

OPEN CONCEALED DOOR
ENTER CONCEALED ROOM
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0.9.9.5 Cacodemon 1st Leutenant Md-14, Sp-54, As-28, B-21, S-15, G-10, P-1, D-0

raekuul

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Re: Doom: The Text Adventure
« Reply #117 on: March 11, 2012, 08:49 »

You open the concealed door. You enter the room. You find a strange looking device on the floor.

You get the feeling that somebody is watching you...


INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (3)
101 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points

EXITS:
Hangar Room #4
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Mahreen

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Re: Doom: The Text Adventure
« Reply #118 on: March 11, 2012, 08:59 »

Look around!
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raekuul

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Re: Doom: The Text Adventure
« Reply #119 on: March 11, 2012, 13:20 »

You look around. You can no longer see the door as anything other than wall, though you know roughly where it is. The only things you can see in this room are the strange device and a light fixture.

You get the feeling that somebody is watching you...
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Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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