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Author Topic: Doom: The Text Adventure  (Read 137756 times)

ParaSait

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Re: Doom: The Text Adventure
« Reply #15 on: December 18, 2011, 21:42 »

Yeah I know. But I mean, why didn't he give the option to go there and pick it up. Or press the switch. :P
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raekuul

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Re: Doom: The Text Adventure
« Reply #16 on: December 19, 2011, 07:42 »

Because in this version, that branches off of Hangar Room 2. You're still in Hangar Room 1.
You deliberately aim at Former Human #2's head.

Former Human #2 fires. He hits for 3 damage.

You fire your gun into Former Human #2's head. He takes 9 damage. Former Human #2 finally returns to the lifestream.


INVENTORY:
89 HP
0 Armor Points
1 Standard-Issue Pistol
46 Bullets

VISIBLE ENEMIES:
Former Human #1 (Dead) (0%) (0%) (Pistol) (18)
Former Human #2 (Dead) (0%) (0%) (Pistol) (14)

VISIBLE DOORS:
Entrance to Phobos Base - Outside
Sliding Door - Hangar Room 2 (Open)

OTHER:
20 Experience Points
6.5 Rage Points
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

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Re: Doom: The Text Adventure
« Reply #17 on: December 19, 2011, 10:06 »

Because in this version, that branches off of Hangar Room 2. You're still in Hangar Room 1.
Oh, ok. So the map isn't an exact replica of the original.

GET FORMER HUMAN 1 AMMO
GET FORMER HUMAN 2 AMMO
GO HANGAR ROOM 2
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raekuul

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Re: Doom: The Text Adventure
« Reply #18 on: December 19, 2011, 10:19 »

You obtain 32 bullets.

You enter Hangar Room 2. This is a spacious room, likely a commons for people in the event of inclement weather... or whatever weather could occur on this nearly barren space rock. Still, a shelter is a shelter. There are barrels strewn across the room.

You hear growling in the distance.


INVENTORY:
89 HP
0 Armor Points
1 Standard-Issue Pistol
78 Bullets

VISIBLE ENEMIES:
No Visible Enemies

VISIBLE DOORS:
Sliding Door - Hangar Room 1
Open Doorway - Armory
Tunnel - Hangar Room 3

OTHER:
20 Experience Points
6.5 Rage Points
« Last Edit: December 19, 2011, 11:37 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

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Re: Doom: The Text Adventure
« Reply #19 on: December 19, 2011, 11:02 »

?
You forgot to update the HUD.
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raekuul

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Re: Doom: The Text Adventure
« Reply #20 on: December 19, 2011, 11:38 »

Fixed (the sad part is that I'm putting it in each resolution specifically so that I don't forget anything)
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

IronBeer

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Re: Doom: The Text Adventure
« Reply #21 on: December 19, 2011, 12:14 »

>>Approach Door to Armory
>>Look into Armory
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raekuul

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Re: Doom: The Text Adventure
« Reply #22 on: December 19, 2011, 14:11 »

You peer into the Armory without actually entering it.

The armory is so named because there is a cache of body armor and medical supplies stored here. They look to be half-used, perhaps whatever's corrupted the men of Phobos Base doesn't care for med-kits and armor?

You see two Former Humans and a Former Sargent, off in the distance. They do not appear to see you.


INVENTORY:
89 HP
0 Armor Points
1 Standard-Issue Pistol
78 Bullets

VISIBLE ENEMIES:
Former Human #3 (100%) (10%) (-130%*) (Pistol) (18)
Former Human #4 (100%) (10%) (-130%*) (Pistol) (18)
Former Sargent #1 (100%) (10%) (-60%*) (Shotgun) (12)

*denotes they cannot see you

VISIBLE DOORS:
Sliding Door - Hangar Room 1
Open Doorway - Armory
Tunnel - Hangar Room 3

OTHER:
20 Experience Points
6.5 Rage Points
« Last Edit: December 19, 2011, 14:14 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

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Re: Doom: The Text Adventure
« Reply #23 on: December 19, 2011, 14:30 »

We need armor. And that shotgun.

ENTER ARMORY (get closer to the enemies)
SHOOT FORMER SERGEANT 1
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raekuul

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Re: Doom: The Text Adventure
« Reply #24 on: December 19, 2011, 16:39 »

You enter the Armory.

You shoot at Former Sargent 1. You hit for 3 damage!

The three Formers turn around in surprise!


INVENTORY:
89 HP
0 Armor Points
1 Standard-Issue Pistol
77 Bullets

VISIBLE ENEMIES:
Former Human #3 (100%) (10%) (-30%) (Pistol) (18)
Former Human #4 (100%) (10%) (-30%) (Pistol) (18)
Former Sargent #1 (80%) (0%) (40%) (Shotgun) (12)

VISIBLE DOORS:
Open Doorway - Hangar Room 2

OTHER:
20 Experience Points
6.5 Rage Points
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Deathwind

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Re: Doom: The Text Adventure
« Reply #25 on: December 19, 2011, 20:46 »

keep filling the sargent with lead
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raekuul

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Re: Doom: The Text Adventure
« Reply #26 on: December 19, 2011, 22:14 »

You shoot at Former Sargent 1. You hit for 1 damage.

Former Human #3 shoots at you. He hits for 2 damage.

Former Human #4 shoots at you. He misses.

The Former Sargent shoots in your direction. Former Human #3 is caught in the blast! He takes 4 damage. Former Human #4 avoids being caught in the blast. You are caught in the blast! You take 3 damage.


INVENTORY:
84 HP
0 Armor Points
1 Standard-Issue Pistol
76 Bullets

VISIBLE ENEMIES:
Former Human #3 (70%) (0%) (-30%) (Pistol) (17)
Former Human #4 (100%) (10%) (-30%) (Pistol) (17)
Former Sargent #1 (80%) (0%) (40%) (Shotgun) (11)

VISIBLE DOORS:
Open Doorway - Hangar Room 2

OTHER:
20 Experience Points
9 Rage Points

Rage Points can be saved to trigger the Berserk state, or can be used for special abilities.
Over Points increase the potency of healing items.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

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Re: Doom: The Text Adventure
« Reply #27 on: December 20, 2011, 05:17 »

Man I'll be glad if we can stop using that pea shooter.
Also, the sarge's shotgun blast thing seems to give an interesting tactical bit against those harder to hit formers. Instead of killing him, I think this turn I try to...

SHOOT FORMER HUMAN 4
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raekuul

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Re: Doom: The Text Adventure
« Reply #28 on: December 20, 2011, 07:00 »

Actually (and I really need to find a way to make this clearer in fewer words) the Formers are standing between you and the Sargent - the -30% means that you'd only need to roll a 7 as opposed to a 10 on the hit roll (yep, it's a d20), whereas his 40% means you need at least a 14.

You shoot at Former Human #4. You hit for 1 damage.

Former Human #3 shoots at Former Sargent. He hits for 2 damage.

Former Human #4 shoots at you. He misses.

The former Sargent reloads his shotgun.


INVENTORY:
84 HP
0 Armor Points
1 Standard-Issue Pistol
75 Bullets

VISIBLE ENEMIES:
Former Human #3 (70%) (0%) (-30%) (Pistol) (16)
Former Human #4 (100%) (0%) (-30%) (Pistol) (16)
Former Sargent #1 (60%) (0%) (40%) (Shotgun) (11)

VISIBLE DOORS:
Open Doorway - Hangar Room 2

OTHER:
20 Experience Points
9 Rage Points

Pistols deal d10 damage, Shotguns fire a spread of 5 'fragments' that do d5 damage each (though the only way to take a full 5d5 blast is at point blank range - most of the time you're getting caught by 2 or 3 fragments - if you've played Might and Magic 6, think of the Shrapmetal spell.)
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Bloax

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Re: Doom: The Text Adventure
« Reply #29 on: December 20, 2011, 09:47 »

Shouldn't it be 82 HP, since previous turn was 84, and you got hit 2 this turn.
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