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Doom: The Text Adventure
Game Hunter:
Yes, don't forget this:
--- Quote from: raekuul on March 11, 2012, 07:41 ---No EXP for killing anything not capable of killing you.
--- End quote ---
So unless it's purely for sport or fun, we don't have reason to kill anything that can't fight back. (Also, IIRC, equipping and reloading aren't necessary to state and are done automatically: when you're shooting, you specify whichever weapon is used for that shot.)
raekuul: Maybe you should compile all the "gaming mechanics" information in the OP so people don't have to thread-dig for every tidbit. In fact, I could get the information together and PM it to you, if you don't have time.
Also, in order to keep this moving, after everyone else is done with their thing:
GO NUCLEAR PLANT 1
raekuul:
If you would, that would be nice ^^;
The arms refuse to become one with your inventory screen. They head off in random directions, away from the Nuclear Plant.
You shoot all three of the Former Humans in the head, one by one. As you shoot, you practice being intimidating.
You enter the Nuclear Plant.
INVENTORY:
105 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (?)
Porno
Pumpkin
97 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points
EXITS:
Nuclear Plant Outside
Nuclear Plant 2 West
Nuclear Plant 2 East
Nuclear Plant 3
Nuclear Plant 4
Klear:
LOOK AROUND, TRY TO FIGURE OUT WHICH WAY TO THE CONTROL CENTRE (the plant has a control centre, right?)
SHOUT "I'M COMMING FOR YOU YOU BASTARDS!" TO BOOST EGO.
shark20061:
Spoiler: psssst (click to show/hide)-3 bullets cause we shot them 1 by 1.
raekuul:
Thanks for the catch. I always forget to update the counter.
You look around, but you don't know this place from Gomorrah. A map would probably be useful.
You shout. Your ego gets a +20% boost. Your coolness factor gets a 20% boost. Your stealth takes a 34% penalty. Make a SAN... oh, wait, wrong game. Your shout attracts the attention of two former sergeants.
INVENTORY:
105 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (?)
Porno
Pumpkin
97 Bullets
9 Shells
25 Experience Points
45 Rage Points
0 Over Points
EXITS:
Nuclear Plant Outside
Nuclear Plant 2 West
Nuclear Plant 2 East
Nuclear Plant 3
Nuclear Plant 4
EnemyHPArmorTo-HitWeapon/AttackIn InventoryFormer Sergeant #1100%30%+/-0ShotgunShell (10)Former Sergeant #2100%30%+/-0ShotgunShell (10)
Since we're in a new area, the monster numbers have reset.
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