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Doom: The Text Adventure

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raekuul:
Your path is barred by one of UAC's patented Securomatic Doors - this particular one is red - which blocks sound completely. The only way to know what lies beyond this door is to open it.

INVENTORY:
58 HP
Armor Rating 2
62 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
117 Bullets
17 Shells
154 Experience Points
69.5 Rage Points
61 Over Points

EXITS:
^Nuclear Plant 2 E
^Nuclear Plant 2 W
^Nuclear Plant 3
Nuclear Plant 4

ih8regin:
"Grr, high-security systems. I can't hear a thing from beyond this door! Could they not involve airlocks for example?"

LOOK FOR KEYCARD TERMINAL

raekuul:
You very quickly find a place to have your keycard verified for this doorway.

Klear:
TAKE A DEEP BREATH
OPEN THE DOOR

raekuul:
The door opens. Congratulations, you may now access Nuclear Plant 4.

You enter Nuclear Plant 4. The door closes behind you.

INVENTORY:
58 HP
Armor Rating 2
62 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
117 Bullets
17 Shells
154 Experience Points
69.5 Rage Points
61 Over Points

EXITS:
^Nuclear Plant 1
Nuclear Plant 5
Nuclear Plant 6
Just a note - the layout of Nuclear Plant is very close to the original layout.

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