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Author Topic: Doom: The Text Adventure  (Read 139617 times)

raekuul

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Re: Doom: The Text Adventure
« Reply #345 on: May 01, 2012, 16:24 »

You imagine a sigh when you read the error command you recieve. "The manual override has to be done manually. As in by hand. As in you actually have to go to the lever and pull it until you're done overriding it."

The prompt returns an error. "cannot make 'me'".
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #346 on: May 01, 2012, 23:18 »

"Stupid terminal. I said a SANDWICH, not "me"! And this means I have to get to that lever, and get those imps down. Hmm, wait a second, there is another way to make a kaboom..."
KEY IN "Raise power output to 2000"
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Silhar

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Re: Doom: The Text Adventure
« Reply #347 on: May 02, 2012, 07:57 »

REALIZE IT DOES NOTHING
IF ACCOMPLISHED, THEN DON'T KEY IN
SEARCH FOR THE MANUAL OVERRIDE LEVER

raekuul

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Re: Doom: The Text Adventure
« Reply #348 on: May 02, 2012, 08:22 »

You key in "raise power output to 2000". The prompt returns with "...done. WARNING: Connection Damage is possible if you run at full capacity for too long."

You look around for a map. The Manual Override Lever is in a direction you have not yet explored.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Silhar

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Re: Doom: The Text Adventure
« Reply #349 on: May 02, 2012, 13:14 »

RELOAD SHOTGUN
GO IN THE UNEXPLORED DIRECTION

thelaptop

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Re: Doom: The Text Adventure
« Reply #350 on: May 02, 2012, 13:55 »

(Shouldn't we heal at some point?)
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Silhar

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Re: Doom: The Text Adventure
« Reply #351 on: May 02, 2012, 14:15 »

(let's save stimpacks till we are more wounded)

raekuul

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Re: Doom: The Text Adventure
« Reply #352 on: May 02, 2012, 15:33 »

You return to Nuclear Plant 6. The remains of two barrels are here. There is a button on the wall.

There are signs on the wall. One sign reads "Steam Vents", the other reads "Water Flow"


EXITS:
^Nuclear Plant 4
Nuclear Plant 7
Nuclear Plant 8
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Silhar

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Re: Doom: The Text Adventure
« Reply #353 on: May 02, 2012, 17:27 »

PUSH THE BUTTON

raekuul

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Re: Doom: The Text Adventure
« Reply #354 on: May 02, 2012, 20:20 »

You push the button. I could be evil and say that the room filled with jello that suffocated you, but instead what happened was that doors to Nuclear Plant 7 and 8 opened up.

INVENTORY:
47 HP
Armor Rating 2
50 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
15 Shells
174 Experience Points
73.5 Rage Points
65 Over Points

EXITS:
^Nuclear Plant 4
Nuclear Plant 7
Nuclear Plant 8

Just so it's on the record, I'm not responsible for what happens if you walk into four imps while at less than 40% health.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #355 on: May 02, 2012, 23:16 »

we're yet above 40%HP :) anyway, I'd vote for a heal, it's not DoomRL to fancy a heal mid-battle.

APPROACH NUCLEAR PLANT 7, PEEK INSIDE
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #356 on: May 03, 2012, 07:52 »

After a quick sketching of the Nuclear Plant...

You see a hallway full of smallish pipes.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #357 on: May 03, 2012, 22:57 »

APPROACH NUCLEAR PLANT 8 AND PEEK INSIDE

"I don't like that hall somehow."
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #358 on: May 04, 2012, 09:59 »

You approach nuclear plant 8 and peek inside. The hallway goes up a set of stairs, then turns to the left. You can see a security camera pointed at the stairs. Using your ears, you hear growling.
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Pricklyman

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Re: Doom: The Text Adventure
« Reply #359 on: May 04, 2012, 18:30 »

LOOK AROUND THE AREA
INSPECT SECURITY CAMERA
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