General > Play-By-Forum
Doom: The Text Adventure
raekuul:
It penetrates, then detonates. The damage ends up being 3d5 + (1d3)d5, but there's not a very good chance at all of hitting more than one enemy with it. Looking back, I gave a straight total instead of the separate numbers last time you used it, so that's a mistake on my part.
*quickly sketches* At best, the far imp will only take 5 raw damage, and it has 6 health plus natural armor 1.
I think I like leaving the raw calculations in, it helps me to keep track of damage to armor and health better, and I'm going to try something new with the to-hit column - instead of a modifier, I'll try putting a target number. Just remember that it goes both ways - if you only need a 5 to hit something, it only needs a 5 to hit you back.
You quickly switch to Crowd Control mode. An imp claws at you, but misses. An imp claws you for (4+3=7, -2=5) damage. An imp claws you for (4+3=7, -2=5) damage. The far imp throws fire, and lands a direct hit! You take (2+3=5, x2=10, -2=8) damage. Your armor is beyond repair! [Splash damage is applied to Imps #4, #5, #6].
You fire your shotgun. Imp #4 takes [(2-1)+(3-1)] 3 damage. Imp #4 vanishes in a cloud of dust. Imp #5 takes [(3-1)+(5-1)] 6 damage. Imp #6 takes [(2-1)+(3-1)] 3 damage. Imp #7 takes [1-1] 1 damage.
INVENTORY:
82 HP
Armor Rating 0
0 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Completely Ruined Heavy Armor (Worn)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
11 Shells
196 Experience Points (20 for killing Imp #4 + 2 for extra damage dealt to Imp #4)
87.5 Rage Points
0 Over Points
EnemyHPArmorTo-HitWeapon/AttackIn InventoryImp #4Dead0%-ClawsNo ItemsImp #515%0%8ClawsNo ItemsImp #660%0%8ClawsNo ItemsImp #725%0%14Claws, FireNo ItemsImps can't be killed by other imps (though they certainly can be reduced to 1 HP that way), and they are focused enough on their goals to not start infighting while the original threat is present.
ih8regin:
BACK OFF OUT OF ROOM (to make imp#7 lose direct line of sight)
FIRE PISTOL AT IMP #5
"Grrr, this armor suit has too many holes now to do something better. And I can't fumble with it with these imps around!"
raekuul:
You duck around a corner. The two imps follow you. You hear the last imp screeching in anger.
You shoot your pistol at the imp. You hit for [8-1=7] damage. Imp #5 is no more!
The imp claws at you and hits for [6+3=9] damage.
INVENTORY:
82 HP
Armor Rating 0
0 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Completely Ruined Heavy Armor (Worn)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
115 Bullets
11 Shells
220 Experience Points (20 for killing Imp #5 + 4 for extra damage)
92 Rage Points
6 Over Points (+4 for imp #5; +2 for imp #4)
EnemyHPArmorTo-HitWeapon/AttackIn InventoryImp #4Dead0%-ClawsNo ItemsImp #5Dead%0%-ClawsNo ItemsImp #660%0%10ClawsNo ItemsImp #725%0%Not VisibleClaws, FireNo Items
Pricklyman:
FIRE PISTOL AT IMP #6
raekuul:
You fire at the imp. You miss.
The imp claws at you. The imp misses.
The other imp has come into view. There are flames on both of his hands.
INVENTORY:
82 HP
Armor Rating 0
0 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Completely Ruined Heavy Armor (Worn)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
114 Bullets
11 Shells
220 Experience Points
92 Rage Points
6 Over Points
Location: Nuclear Plant 8
EnemyHPArmorTo-HitWeapon/AttackIn InventoryImp #4Dead0%-ClawsNo ItemsImp #5Dead0%-ClawsNo ItemsImp #660%0%10ClawsNo ItemsImp #725%0%Not VisibleClaws, FireNo Items
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