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Author Topic: Doom: The Text Adventure  (Read 139462 times)

raekuul

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Re: Doom: The Text Adventure
« Reply #405 on: May 23, 2012, 07:35 »

These steam vents are currently closed. They are only open when being manually overridden.

You carefully make your way back to the room with all the pipes. Listening carefully, you hear the sound of... a chainsaw?


Exits:
The bottom of the stairs leading to the Steam Outflow Override Room
Onward
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

IronBeer

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Re: Doom: The Text Adventure
« Reply #406 on: May 23, 2012, 11:10 »

>>Look around carefully
>>Listen carefully for chainsaw sound
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0.9.9.7 Mancubus 1st Lieutenant
[19/12/5/1/0]

raekuul

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Re: Doom: The Text Adventure
« Reply #407 on: May 23, 2012, 12:15 »

You look around. You don't see anything, but you hear the Chainsaw sound coming from further in.

Exits:
The bottom of the stairs leading to the Steam Outflow Override Room
Onward
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Tavana

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Re: Doom: The Text Adventure
« Reply #408 on: May 23, 2012, 16:08 »

HOLD DIRTY PORNO IN FRONT, EXPOSING CENTERFOLD IN AN ATTEMPT TO DISTRACT DEMONS
CONTINUE ONWARDS
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Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

raekuul

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Re: Doom: The Text Adventure
« Reply #409 on: May 24, 2012, 07:38 »

You thumb through the Dirty Porno. Once you find the centerfold, you hold it open facing outward. Here's hoping you don't run into anything reflective, because DAMN she is hot.

You continue onwards. You see two humans with chainsaws arguing. They both have marks on their foreheads.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #410 on: May 24, 2012, 08:11 »

TOSS PORNO FORWARD SPINNING ALONG THE FLOOR
HIDE

"Helltouched? These are tricky. Hope this will make them kill each other, they seem to be ready for that."
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #411 on: May 24, 2012, 12:12 »

You toss the Porno. This grabs the Helltouched's attention. Unfortunately, they ignore the porno in favor of the living human who threw it.

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Helltouched Grunt #170%0%10ChainsawChainsaw, Stimpack
Helltouched Grunt #270%0%10ChainsawChainsaw, Stimpack
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

IronBeer

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Re: Doom: The Text Adventure
« Reply #412 on: May 24, 2012, 17:03 »

>>Examine Helltouched Grunt
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raekuul

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Re: Doom: The Text Adventure
« Reply #413 on: May 24, 2012, 17:38 »

Grunts were the UAC recruits that couldn't hack it as marines. For the most part, UAC just paid them to stand around and look menacing - often times they were also paid to stand around and look menacing while holding chainsaws. It's nice to see that some things don't change at all. The grunt is wounded, angry, aware of your presence.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Kabrinski

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Re: Doom: The Text Adventure
« Reply #414 on: May 24, 2012, 17:43 »

I'd lock and load. Ready whatever really, really big gun I have and shoot the hell outta them.
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We all walk a dark path...for there are only shadows. Some lighter, and some darker...but shadows all the same.

For all life is a shade of grey.

ih8regin

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Re: Doom: The Text Adventure
« Reply #415 on: May 24, 2012, 22:08 »

FIRE SOLID SHELL SHOTGUN AT GRUNT #1

"Damnit!"

(Thankfully solid shell has direct impact plus small explosion, I don't want two chainsaws vs the doomguy. And we have lots of rage to pull this safely. And the biggest gun we have here is shotty.)
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #416 on: May 30, 2012, 16:47 »

Your rage transmutes the shell in the chamber. You shoot at Grunt #1, but your hand slips at a critical moment!

Grunt #1 slashes at you, and hits for [9-1=8] damage!

Grunt #2 slashes at you, and hits for [7-1=6] damage!


INVENTORY:
46 HP
Armor Rating 1
84 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100*, 34, 19)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
112 Bullets
9 Shells
272 Experience Points
109.5 Rage Points
18 Over Points

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Helltouched Grunt #170%0%10ChainsawChainsaw, Stimpack
Helltouched Grunt #270%0%10ChainsawChainsaw, Stimpack
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #417 on: May 31, 2012, 00:30 »

(damn it, I hate critical misses!)
RETREAT BACKWARDS
RUN TO ENTRANCE ONCE GAINED SOME DISTANCE
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #418 on: May 31, 2012, 07:27 »

You put a little distance between you and your enemies. Grunt #1 uses this opportunity to use his stimpack. Grunt #2 uses this opportunity to use his stimpack.

You dash for the entrance. You find your way blocked by the Security Door. You can hear chainsaws.


INVENTORY:
46 HP
Armor Rating 1
84 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100*, 34, 19)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
112 Bullets
9 Shells
272 Experience Points
109.5 Rage Points
18 Over Points

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Helltouched Grunt #1100%0%10ChainsawChainsaw
Helltouched Grunt #2100%0%10ChainsawChainsaw
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #419 on: May 31, 2012, 08:13 »

(Hmm, shouldn't it be open?)
OPEN SECURITY DOOR, USING NUCLEAR RED KEYCARD IF NEEDED (should open, we have a free turn)
STAND RIGHT OUTSIDE OF THE DOOR SO THAT GRUNTS WILL HAVE TO STAND RIGHT IN THE DOORWAY
AIM PISTOL SHOTS AT GRUNT #1 AS SOON AS IT WILL BE SEEN, UNTIL THEY CLOSE IN ON ME

(Isn't it too much for a single post? Anyway, if something will fail, the control will return to players. The general idea is to squish grunts with the door)
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)
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