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Doom: The Text Adventure

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ih8regin:
FIRE SOLID SHELL SHOTGUN AT GRUNT #1

"Damnit!"

(Thankfully solid shell has direct impact plus small explosion, I don't want two chainsaws vs the doomguy. And we have lots of rage to pull this safely. And the biggest gun we have here is shotty.)

raekuul:
Your rage transmutes the shell in the chamber. You shoot at Grunt #1, but your hand slips at a critical moment!

Grunt #1 slashes at you, and hits for [9-1=8] damage!

Grunt #2 slashes at you, and hits for [7-1=6] damage!

INVENTORY:
46 HP
Armor Rating 1
84 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100*, 34, 19)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
112 Bullets
9 Shells
272 Experience Points
109.5 Rage Points
18 Over Points

EnemyHPArmorTo-HitWeapon/AttackIn InventoryHelltouched Grunt #170%0%10ChainsawChainsaw, StimpackHelltouched Grunt #270%0%10ChainsawChainsaw, Stimpack

ih8regin:
(damn it, I hate critical misses!)
RETREAT BACKWARDS
RUN TO ENTRANCE ONCE GAINED SOME DISTANCE

raekuul:
You put a little distance between you and your enemies. Grunt #1 uses this opportunity to use his stimpack. Grunt #2 uses this opportunity to use his stimpack.

You dash for the entrance. You find your way blocked by the Security Door. You can hear chainsaws.

INVENTORY:
46 HP
Armor Rating 1
84 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100*, 34, 19)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
112 Bullets
9 Shells
272 Experience Points
109.5 Rage Points
18 Over Points

EnemyHPArmorTo-HitWeapon/AttackIn InventoryHelltouched Grunt #1100%0%10ChainsawChainsawHelltouched Grunt #2100%0%10ChainsawChainsaw

ih8regin:
(Hmm, shouldn't it be open?)
OPEN SECURITY DOOR, USING NUCLEAR RED KEYCARD IF NEEDED (should open, we have a free turn)
STAND RIGHT OUTSIDE OF THE DOOR SO THAT GRUNTS WILL HAVE TO STAND RIGHT IN THE DOORWAY
AIM PISTOL SHOTS AT GRUNT #1 AS SOON AS IT WILL BE SEEN, UNTIL THEY CLOSE IN ON ME

(Isn't it too much for a single post? Anyway, if something will fail, the control will return to players. The general idea is to squish grunts with the door)

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