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Doom: The Text Adventure
ih8regin:
(A free shot you say? Hope this time it'll hit.)
FIRE SOLID SHELL SHOTGUN AT GRUNT #1
raekuul:
Your rage transmutes the shell in your gun just before you fire. You hit Grunt #2 for (quickly looks up the damage roll for Solid Shell... (3d5)+(1d3)d5=14+4+5=23) enough damage to kill him outright. (+23 exp, +13 over, -1 shell, -3 rage)
INVENTORY:
46 HP
Armor Rating 1
84 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (84*, 34, 19)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
112 Bullets
8 Shells
295 Experience Points
106.5 Rage Points
31 Over Points
EnemyHPArmorTo-HitWeapon/AttackIn InventoryHelltouched Grunt #1100%0%9ChainsawChainsawHelltouched Grunt #2Dead0%9ChainsawChainsaw
Have you noticed yet what enemies I'm not throwing at you?
IronBeer:
--- Quote from: raekuul on June 04, 2012, 12:26 ---Have you noticed yet what enemies I'm not throwing at you?
--- End quote ---
Of the Classic Doom Ep1 monsters, I think it's only Pinkies and the Bruiser Bros. And Spectres, if you're evil.
raekuul:
Take another look at your ammunition.
IronBeer:
Hmmm. I see what you meant now. Shells aren't exactly plentiful.
Perhaps we should save them for something nasty, but I'm personally a little concerned about the damage potential of the remaining Chainsaw dude.
>>How much time is needed to use a Stimpack?
>>Check distance between Grunt #1 and Self (To determine if we have time for some fancy aimed shooting)
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