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Author Topic: Doom: The Text Adventure  (Read 138799 times)

raekuul

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Re: Doom: The Text Adventure
« Reply #45 on: December 21, 2011, 11:54 »

I'm actually glad he's doing this; Markipz would just have skipped everything important. Hell, I had to railroad him into picking up the Amulet when I did a text-adventure version of The Immortal, and that's supposed to be impossible to skip!

Besides, this is still Doom. How critically important could one piece of string be?

The armory is so named because there is a cache of body armor and medical supplies stored here. They look to be half-used, perhaps whatever's corrupted the men of Phobos Base doesn't care for med-kits and armor?

This Shotgun appears to be the standard-issue shotgun given to all Sergeants. It has three firing settings - Standard, Solid Slug, and Crowd Control. You've seen firsthand how powerful the Standard setting is at close range.

The shotgun is already reloaded; your wrists are not sprained, so there is nothing slowing you down when you fire or reload.

This standard-issue Armor appears to be the standard-issue armor that UAC gives to most of its people. It's green. Lightweight and durable, it can lessen the impact of bullets a little.

The Stimpack is a UAC first-aid kit, designed to be quickly used for health restoration. You could probably only recover a small amount of health from it, but there are tools inside to instantly mend broken legs and sprained wrists. Interesting that UAC includes those tools in both their Stimpack and Medkit.

Your Mod Toolkit contains the tools necessary to modify your weapons and armor... but only those tools necessary. It appears that you'd have to find actual Mod Packs on your own.


SKILLS:
Shoot Pistol (1 Bullet, 0 Rage, Normal Speed)
Aimed Shot P (1 Bullet, 0 Rage, Delayed Speed)
Shoot Shotgun (1 Shell, 0 Rage, Normal Speed)
Solid Slug (1 Shell, 0 Rage, Normal Speed)
Solid Shell (1 Shell, 3 Rage, Normal Speed)
Crowd Control (1 Shell, 0 Rage, Delayed Speed)
Boosted Healing (Automatic, Over Points are consumed to increase HP recovery when using healing items)
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

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Re: Doom: The Text Adventure
« Reply #46 on: December 21, 2011, 14:45 »

Besides, this is still Doom. How critically important could one piece of string be?
I've probably DOOMed us all with this mention of a piece of string.

I dunno, doesn't seem to be anything else in particular to look at here (unless looking also involves dice rolls and we want to wait for a 20). Let's move on!

GO HANGER ROOM 2
LOOK BARREL

And I recall there being some growling in this room, not necessarily from the armory, so...

APPROACH HANGER ROOM 3
LISTEN (or maybe WAIT, I'm not sure if sounds are detected automatically)
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Deathwind

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Re: Doom: The Text Adventure
« Reply #47 on: December 21, 2011, 15:41 »

EQUIP GREEN ARMOR
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raekuul

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Re: Doom: The Text Adventure
« Reply #48 on: December 21, 2011, 16:07 »

You return to Hangar Room 2. You hear growling in the distance.

Those guys at OSHA never did like what UAC was doing with their leftover goop. The barrels are full of moderately explosive green slime. A nice, good shock oughta make for some fireworks. Just don't stand too close to one when it goes up in flames.

You approach Hangar Room 3. You hear growling in the distance. You see a Former Sergeant and a Former Human arguing with each other, guns drawn.

You equip the Green Armor. You now have 100 Armor Points! Your Armor Rating is now 1


INVENTORY:
65 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
103 Bullets
7 Shells
52 Experience Points
17.5 Rage Points
2 Over Points

VISIBLE DOORS:
Hangar Room 3
Hangar Room 1
Armory

A note on Armor: Your armor takes the full brunt of the damage, and you take Armor Rating less damage per die roll (as long as you have at least one Armor Point left for that die roll). For example, with Armor Rating 1, a Pistol can do a maximum of 9 damage (1d10-1), while a point-blank shot from a shotgun can only do 20 damage ((1d5-1)x5 at point blank range) - as long as your armor survives the attack, anyway. And yes, it is possible to take 0 damage if your armor rating is nonzero.

And before I forget to mention: There is an Onyx mod pack to be found if we get far enough, as well as a mod pack of my own creating that prevents you from taking any damage to HP as long as you have the Armor Points to cover the attack - which, since anything with an Onyx Pack has infinite Armor Points, would be broken if I didn't have a limitation on those two mod packs.
« Last Edit: December 21, 2011, 16:14 by raekuul »
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Bloax

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Re: Doom: The Text Adventure
« Reply #49 on: December 22, 2011, 01:47 »

Take a peek at formers. (Stats please?)
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raekuul

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Re: Doom: The Text Adventure
« Reply #50 on: December 22, 2011, 08:52 »

EnemyHPArmorTo-HitWeaponIn Inventory
Former Human #550%0%-1Pistol18
Former Sergeant #250%50%+1Shotgun12
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Bloax

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Re: Doom: The Text Adventure
« Reply #51 on: December 22, 2011, 09:23 »

I'll just go ahead and be nasty.
Set shotgun to standard mode (should already be set to that)
Shoot Sargeant #2 in a fashion to hit Mr. #5 (Since they're standing close to eachother.)

"Boom baby."
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Re: Doom: The Text Adventure
« Reply #52 on: February 15, 2012, 08:01 »

I noticed raekuul's been active lately with some degree of frequency, so I'm curious if we could get this moving again. It's pretty fun!
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raekuul

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Re: Doom: The Text Adventure
« Reply #53 on: February 15, 2012, 09:13 »

You fire your shotgun. The former sergeant is caught in the blast! The former human is caught in the blast! The former sergeant takes 7 damage! The former sergeant perishes in a cloud of gore. The former human takes 6 damage! The former human loses the will to live.

You enter Hangar Room 3. There is a shotgun, a pistol, 12 shells, and 18 bullets just laying around for anyone to take. There's something funny about this room, but you're not sure what.


INVENTORY:
65 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
103 Bullets
6 Shells
65 Experience Points
17.5 Rage Points
5 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
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Re: Doom: The Text Adventure
« Reply #54 on: February 17, 2012, 10:09 »

Well this is probably a trap room, so let's be careful about advancing...

USE STIMPACK
MOVE TO SHELLS
GET SHELLS (if nothing would interrupt this action)
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raekuul

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Re: Doom: The Text Adventure
« Reply #55 on: February 17, 2012, 11:22 »

You use your Stimpack. You recover 15 HP!

You move to the shells in the middle. You take the shells. You get 12 shotgun shells!

 There's something funny about this room, but you're not sure what.


INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4
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IronBeer

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Re: Doom: The Text Adventure
« Reply #56 on: February 17, 2012, 11:41 »

>>Carefully examine room. Try to find hidden switches or suspicious wall nooks.
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raekuul

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Re: Doom: The Text Adventure
« Reply #57 on: February 17, 2012, 12:05 »

Out of the corner of your eye, you see a big green button.

INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4
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Re: Doom: The Text Adventure
« Reply #58 on: February 17, 2012, 12:30 »

"Button, button. Who's got the button?"

MOVE TO BUTTON
LOOK BUTTON
PUSH BUTTON

(Also, unless we get to re-use stimpacks, we should have less than before after consuming one.)
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raekuul

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Re: Doom: The Text Adventure
« Reply #59 on: February 17, 2012, 12:55 »

Ah, good catch. *fixes*

You move next to the Big Green Button.

You investigate the Big Green Button. It's big. It's green. It's on the arm of a comfy chair. You have no idea what this button is for.

You push the button. The chair starts vibrating. The room start vibrating. You have a bad feeling about this.


INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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